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Burnout Dominator review

Back and remixed


  • Return of Burnout Chain
  • Loads of new tracks
  • Smooth as ever


  • Where's Crash mode?
  • Lots more of the same
  • Feels a bit smaller than past Burnouts

This is a weird Burnout. It’s like Burnout: Year Zero, or Burnout Returns, a kind of re-imagining of the series that ignores the more recent developments. Lots of the innovations introduced in 2005’s Burnout: Revenge have been dumped, modes have been dropped, and features last seen in Burnout 2 have been brought back in as replacements. So what we were expecting to be a half-assed rehash of recycled tracks is, in fact, a right awesome Burnout game.

The first big reintroduction is the Burnout Chain. This was everyone’s favorite thing about Burnout 2, and has you powering up your boost gauge, setting it off, then driving like a Hollywood celebrity on a cocktail of prescription medication and alcohol into oncoming traffic to try and fill up the gauge again before it runs out. Manage that and you have a Burnout x1. Do it again for a x2. Keep doing it for one of the coolest features in driving games, and one that lifts Burnout above all of its competitors. You have to wonder why this feature hasn’t been in Burnout for the last few years.

More Info

DescriptionBurnout Dominator challenges gamers to face off against a series of hot-blooded rivals in brutal tests of aggressive driving techniques.
Franchise nameBurnout
UK franchise nameBurnout
PlatformPS2, PSP
US censor ratingTeen