BioWare veteran says its other classic D&D CRPG was used to test Mass Effect and Dragon Age developers

Red goblins in Neverwinter Nights
(Image credit: Beamdog)

A BioWare veteran recently revealed that up-and-coming developers would first cut their teeth by modding the studio’s classic Dungeons & Dragons RPG, Neverwinter Nights. 

“Neverwinter Nights created a modding community that inspired a lot of folks,” explained BioWare’s former general manager Aaryn Flynn in Edge's latest 389 issue. “Those people would then occasionally become known to BioWare, and after a relationship was built they would come and join us as full-time developers.” That’s certainly a dreamy Cinderella-type story, but it seemed to have worked so well that the studio began to embrace the tools in its recruitment process.

Aaron Flynn, meanwhile, has since parted ways with the iconic RPG factory. Flynn is now the lead on Nightingale, the open-world crafty survival game with Mary Poppins-esque umbrellas that you can use to float with. It also mixes an alternate history Victorian setting with wild fantasy foes that have me very excited for its early access release on February 22nd. 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.