Bionic Commando - first look

It's taken 20 years, but the beloved NES classic Bionic Commando is finally getting a real sequel. Whether it'll live up to the expectations that nostalgic gamers have for it is anyone's guess, but this week's Game Developer's Conference gave us a chance to see it up close. At first glance, it looks a lot like every other prettied-up, current-gen, third-person action game out there, but there's a lot of potential here, and not all of it is in the bionic arm that you'll use to rapidly swing around the game's big, open environments.

So far, we've seen two levels: a city in ruins after a WMD attack by BioReign, and a colorful, tree-filled jungle. We're told the city level exists mainly to get players used to running around and shooting at BioReign grunts. It's awfully detailed, though, despite being all drab and gray; shortly after it began, we saw a crumbling skyscraper topple in the distance, which soon sent a thin cloud of whitish dust, thick with flapping bits of paper and other airborne debris, billowing Spencer's way.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.