Bayonetta

Action games of this ilk are notoriously tough, but when quizzed about catering to the masses in terms of adaptive difficulty, producer Yusuke Hashimoto simply laughed and shrugged off the idea. “If you’re having problems, just start the game over and set it to Easy,” he suggested. This is a game designed very much with hardcore Devil May Cry fans in mind; scoring systems, fighting tactics and even post-kill collectibles – this time they’re halos instead of red orbs – are all extremely reminiscent of Capcom’s Master Blaster.

With its eye-watering balletic combat, tough enemies and emphasis on learning combos, we can’t promise Bayonetta will be ideal for everybody, and the unmistakably Japanese style is likely to turn off just as many as it turns on. But even after the visual highs of Gears of War 2 and Far Cry 2, few can fail to be wowed by its set pieces. Bayonetta’s definitely the prettiest girl at the party, and if Kamiya’s past record is anything to go by there’ll be adventure to come.

Jan 15, 2009