Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
A guitar player in KISS-style makeup stands on stage in Stage Tour
Action Games Guitar Hero vets return with Stage Tour, a new rhythm game coming this year with a closed alpha playtest launching soon
A reviewer showing off the PDP Riffmaster Guitar in front of some RGB lighting
Gaming Controllers I'm the voice of your Guitar Hero nostalgia, and you need to know about this PDP Riffmaster guitar controller deal
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
The reviewer holding the CRKD Gibson Les Paul Pro Edition Guitar
Gaming Controllers The CRKD Pro Edition Guitar controller is almost perfect, and lets you rock out to all of the classics along with the most recent hits
John Lennon as he appears in The Beatles: Rock Band
Games The Beatles: Rock Band devs were "sweating bullets" when they showed their version of John Lennon to Yoko Ono
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
A reviewer holding the PDP Riffmaster guitar controller
Gaming Controllers The Riffmaster Guitar controller is a great vehicle for your gaming nostalgia, but it already feels like it's in its "greatest hits" era
Bully
Games "Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
Ape Escape
Platforming Games How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
Sayonara Wild Hearts - best rhythm games
Games The 10 best rhythm games to play
The Sims 2
The Sims How The Sims 2 inspired the first generation of YouTubers: "The 2000s were a simpler time"
Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.
Games "It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
  1. Games

"We were basically trying to keep Harmonix afloat": The making of Guitar Hero

Features
By Ed Nightingale, Retro Gamer Team published 30 December 2020

The story of how Harmonix converted iconic rock songs into an accessible gaming experience

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Guitar Hero
(Image credit: Activision)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Imagine for a second that you're part of one of the biggest rock bands on the planet and you receive a call from a little-known game developer asking to put your iconic song into a video game played with a plastic toy guitar. Would you take that risk? This was the question posed by Harmonix in its pursuit of making the ultimate rock videogame: Guitar Hero. 

Released in November 2005 for the PS2 by Harmonix and RedOctane, it spawned a series of over 20 titles and expansions across multiple platforms in just five years. The concept behind the game was simple yet hard to describe, so persuading bands to license their music was a tricky task.

"We really wanted it to be a tour through all the genres of rock... to be true to the entire spectrum of rock music," says Greg LoPiccolo, project director for the game. The game's 30 main tracks were pared down from an initial list of 300, yet it still managed to include some of the most recognisable rock tracks in history. 

You may like
  • A guitar player in KISS-style makeup stands on stage in Stage Tour Guitar Hero vets return with Stage Tour, a new rhythm game coming this year with a closed alpha playtest launching soon
  • A reviewer showing off the PDP Riffmaster Guitar in front of some RGB lighting I'm the voice of your Guitar Hero nostalgia, and you need to know about this PDP Riffmaster guitar controller deal
  • Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2 $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port

There was at least precedence for this type of game, with the Japanese arcade game Guitar Freaks in which players strum along on a plastic guitar to rock and J-pop tunes. RedOctane contacted Harmonix, which had seen success with its previous music games, to create a westernised equivalent. Harmonix agreed, but only if it could focus solely on rock music. 

"A bunch of us at the studio were rock musicians and really into rock and roll culture," says Greg. "So we thought that we could do it justice. We can crush this assignment, it's about rock-and-roll!" 

The sound of music

Guitar Hero

(Image credit: Activision)

What's perhaps most remarkable about Guitar Hero's development is that it was created in under a year. With such a short lead time and a modest budget, Greg and his team had tight constraints. Yet with such a focused concept, the game stuck almost exactly to the original specification. "We knew what we wanted to do, RedOctane was an awesome partner, we had all the right people in the right roles," remembers Greg. "It went very smoothly." 

What certainly helped was the studio's previous releases: Frequency and Amplitude. Both involve beat-matching along a moving pathway, setting the foundation for Guitar Hero. Key lessons were learned, such as how fast to move the 'gems', how big they needed to be, and what the UI would look like. There was more to the tracklist than just contacting big names, however. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"We knew that we wanted big, iconic guitar-driven songs that had variety in style and feel but all fit solidly into Guitar Hero's focused rock aesthetic," says Eric Brosius, audio lead on the game. "What we didn't know was what made a great song a great Guitar Hero song and what was the range of difficulty we could expect players to handle." 

The process began with a handful of test songs, with Eric and team recording their own versions of songs to play around with. This was a vital first step. "These were a lot of fun to make but more importantly very useful to us in learning about what kind of guitar parts worked well, what was too easy or too hard," says Eric. "And also they helped give the team a more tangible idea of what the game might feel like to play." 

Guitar Hero

(Image credit: Activision)
Read now

Retro Gamer

(Image credit: Future)

If you want in-depth features on classic video games delivered straight to your doorstop, subscribe to Retro Gamer today.

That gave Eric confidence in his work. "I remember playing through and getting that feeling of excitement and being in the zone playing a song, forgetting that I'm playing a videogame," he says. "Then it clicked for me and I thought, 'Wow, if other people can feel this way too, this will be a big deal.'" 

You may like
  • A guitar player in KISS-style makeup stands on stage in Stage Tour Guitar Hero vets return with Stage Tour, a new rhythm game coming this year with a closed alpha playtest launching soon
  • A reviewer showing off the PDP Riffmaster Guitar in front of some RGB lighting I'm the voice of your Guitar Hero nostalgia, and you need to know about this PDP Riffmaster guitar controller deal
  • Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2 $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port

From there, the initial list of songs was prioritised using various metrics like genre and style, difficulty and how iconic a song is. This formed the basis for the licensing agent tasked with formally acquiring the necessary rights. There was an extra hiccup, though. For the game to work, the audio team required the guitar tracks to be separate from the other instruments so the sound could drop in and out as the player strums. Record labels don't provide music in this way, so Harmonix enlisted the aid of production company WaveGroup to re-record the songs from scratch in the necessary format. 

"WaveGroup really did a fantastic job in nailing the production, the guitar tone and playing, and even the singers' voices," says Eric. "It was a big task and they did it really well." A byproduct of the game's success was music discovery, something that the team expected somewhat. 

"[We did] our best to put something together that really introduces people to a spectrum of things," says Greg. "It worked much better than we thought it would. Some of those bands had a rebirth a little bit, based on their inclusion in one of the Guitar Hero or Rock Band games after that." 

Guitar Hero

(Image credit: Activision)

What's more, the audio team was able to include bonus tracks from smaller local bands, offering exposure on a potentially huge platform. The original tracks were also simpler to acquire. "Because we personally knew these bands, it was easy to get them on board without burdening our licensing agent who was plenty busy trying to secure the main songs for the soundtrack," says Eric. "It then sort of became a tradition at Harmonix to include bonus songs like this in many of our games." 

Between Harmonix and RedOctane, the guitar peripheral went through multiple iterations, with guitar size, price, and the ability to play lefty or righty all key considerations. Most important was the left hand button positioning: their height, their travel, and click-feel. Imported Guitar Freaks guitars were used as a test, but a more authentic shape and a commitment to five buttons were eventually chosen to allow for a shift in the left hand. 

The Harmonix team also lobbied heavily for the whammy bar to bend pitch – an expensive addition that certainly added to the fun of playing the game. An even more iterative process, though, was designing the left-hand patterns to ensure a balance of difficulty and authenticity. Eric and the team created informal guidelines, such as which button combinations feel most like power chords, and how to break up long melodic phrases with more notes than buttons. 

"I remember learning how to play a lot of these songs on my real guitar to help compare the feeling of playing it for real to playing it within the game," remembers Eric. Having so many guitarists on the team provided expertise to get the right feel, and the result was a happy medium between simple beat matching and authenticity. Those guidelines additionally helped establish the two axes of difficulty: the order the songs were presented and the four difficulty levels for each. 

Guitar Hero

(Image credit: Activision)

"We tried hard to make sure that the difficulty always increased evenly and at the right pace," says Eric. "We didn't want people getting stuck or frustrated because it suddenly became too hard, nor did we want people to feel like they weren't progressing." The best way to do this was to work backwards. 

"One of the things we figured out was to start with Expert and try to get it to match the contours of the music in as much detail as we could and then simplify for each successive drop down," says Greg.

Along with the tracklist's rock history vibe, the visuals encompass various rock styles. From the player characters, to the menus and the loading screens, rock cliches were very much leaned into. This was proposed by art director Ryan Lesser, with the cartoon aesthetic a result of platform limitations. 

"Doing photorealism on a PS2 with all the other stuff we were doing was out of the question," says Greg. "And so he brought to us this sense of, 'Let's have giant stacks of amps but they're asymmetrical and toppling over...' and we let him roll with that and it came out great!" 

So what were the team's expectations for Guitar Hero? "We hoped it would do okay!" says Greg. "At that point, our goal was to develop games that were successful enough to justify sequels. We were basically making payroll, trying to keep the company afloat. I think we had this overarching belief that music gaming could be a big category. If we could find the right formula, it would be very entertaining and people would like it." 

Guitar Hero

(Image credit: Activision)

They certainly did. The game's success not only generated millions of dollars, but snowballed into a whole movement of music video games that transformed Harmonix from a small developer to a major player. Though the Sony-published Singstar released the year before, the Guitar Hero brand inspired multiple successors: DJ Hero, Rock Band, Rocksmith and many more. 

That is, until the genre reached saturation point and plummeted in popularity. The genre's drop-off came as a surprise to Greg, who envisioned indies picking up where Harmonix left off. Yet a lack of player creativity stunted growth. 

As Greg notes, "There was a limit as to how much time people were willing to spend getting really good at pretending to play other people's music... But it never really turned into a viable genre and I think that's because there was a design bottleneck.

"That's the problem with music, as a musician it's hard to get good enough to have [a rock star] experience on a conventional instrument," Greg continues. "You have to put years of effort into it and for a lot of people that's not possible for them. A lot of people don't get there. And that was the cool thing about Guitar Hero, you could get there in a weekend." 

Rolling with the punches

Guitar Hero

(Image credit: Activision)

"We didn't want people getting stuck or frustrated because it suddenly became too hard"

Eric Brosius

Eric also acknowledges the limits of the genre: "Guitar Hero and Rock Band are very skill-based games that come with a great vibe and atmosphere, but are at heart very score-oriented." That's why Harmonix has moved towards exploring creative expression, for example with its forthcoming Fuser. 

"We'd like to give non-musicians that thrill of creating music, not just performing music, in a game format," says Eric. "It's a challenge, but one we're excited to work on." Even though the future of music games is moving in a more creative direction, the legacy of Guitar Hero is far more than plastic instruments in your attic. What struck a chord with Greg was the illusion of making music. 

"Even people who don't have musical skills have a desire to have a musical experience that's immersive and good enough to have them feel engaged with the music," he says. "That's the thing we did well that made it successful, was it gave you the illusion that you were playing, you really felt like you were generating music." 

With its iconic tracklist, innovative peripheral and tongue-in-cheek aesthetic, Guitar Hero truly offered the fantasy of being a rockstar.

This feature first appeared in Retro Gamer magazine issue 212. For more excellent features, like the one you've just read, don't forget to subscribe to the print or digital edition at Magazines Direct.

CATEGORIES
PC Gaming PlayStation Platforms
Retro Gamer Team
Retro Gamer Team
Social Links Navigation
Retro Gamer Staff

Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.

Read more
A guitar player in KISS-style makeup stands on stage in Stage Tour
Action Games Guitar Hero vets return with Stage Tour, a new rhythm game coming this year with a closed alpha playtest launching soon
 
 
A reviewer showing off the PDP Riffmaster Guitar in front of some RGB lighting
Gaming Controllers I'm the voice of your Guitar Hero nostalgia, and you need to know about this PDP Riffmaster guitar controller deal
 
 
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
 
 
The reviewer holding the CRKD Gibson Les Paul Pro Edition Guitar
Gaming Controllers The CRKD Pro Edition Guitar controller is almost perfect, and lets you rock out to all of the classics along with the most recent hits
 
 
John Lennon as he appears in The Beatles: Rock Band
Games The Beatles: Rock Band devs were "sweating bullets" when they showed their version of John Lennon to Yoko Ono
 
 
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
Latest in Games
Screenshot from Minecraft Dungeons 2's reveal trailer, showing a bunch of villagers standing around a blocky village.
Minecraft Minecraft Dungeons 2 takes another stab at Mojang's surprisingly great Diablo-inspired RPG spin-off later this year
 
 
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Palworld
Survival Games "We have no desire to be a media empire," says Palworld publishing head but Pocketpair would be stupid to let it die out
 
 
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.
The Elder Scrolls Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
 
 
Slay the Spire 2
Roguelike Games Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Screenshot from Minecraft Dungeons 2's reveal trailer, showing a bunch of villagers standing around a blocky village.
    1
    Minecraft Dungeons 2 takes another stab at Mojang's surprisingly great Diablo-inspired action-RPG spin-off later this year
  2. 2
    Star Wars: Maul – Shadow Lord showrunner says the former Sith is "a bad guy fighting worse guys"
  3. 3
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner Geneva Robertson-Dworet
  4. 4
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  5. 5
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...