Doomfist is finally in here, meaning we can move on with our lives. However, what can he actually do in Overwatch?
This video from Overwatch Central is a nice concise breakdown of Doomfist's abilities:
And here's a little more specific info on each of his skills
Hand cannon
Shotgun style, infinite range weapon with spread. No damage fall-off. Reloads automatically.
- 6 pellets fired, 11 damage per pellet.
- 4 shot ammo capacity.
Rising Uppercut
A close range punch that knock an enemy up and back.
- Damage: 50.
- Cooldown: 7 seconds.
Seismic Slam
Leap forward and smash the ground.
- Damage: 40-125.
- Cooldown: 7 seconds.
Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
- Damage: 49-100 on hit, plus +50-150 if target gets knocked into a wall.
- Cooldown: 4 seconds.
Meteor Strike
Leap up into the air. Move the targeting circle, then press primary fire to strike the targeted area.
- Damage: 300 at centre (dropoff on the edges).
- Area of effect: ~7 meters.
- Charge required: 1500 points.
The Best Defense...
Dealing damage with abilities creates temporary personal shields.
- Passive.
- Health: +30 barriers per enemy hit with any of the three abilities, +75 barriers per enemy hit with ultimate ability. Maximum of 150.
- Duration: 1 second delay, -3 barriers per second.