The Outer Worlds 2
Latest about The Outer Worlds 2

The Outer Worlds 2: Everything we know so far about Obsidian's new RPG
By Josh West last updated
Guide Get ready for The Outer Worlds 2 to make this a Fall to remember

Big Preview: The Outer Worlds 2 – Exclusive access and hands-on with the quirky sci-fi RPG
By Oscar Taylor-Kent published
Going hands-on with The Outer Worlds 2 and chatting with Obsidian Entertainment, we check in on this long-awaited spacey RPG sequel

As The Outer Worlds 2 embraces "crunchy" role-playing, its directors say people are "more open" to deeper RPGs after Baldur's Gate 3: "It's good to bring that stuff to the forefront again"
By Andrew Brown published
Interview Big Preview | Obsidian is making the game it originally wanted The Outer Worlds to be, and returning to the studio's roots while doing it

Destiny 2 is a mess right now but it's still one of the best-feeling shooters ever, so I'm encouraged to hear it was a "guiding light" for The Outer Worlds 2 gunplay
By Austin Wood published
News If you're gonna follow gunplay, follow Bungie's

Outer Worlds 2 bosses "think it's funny" they've made an RPG about evil mega-corporations with Microsoft as their new owner: "It'd be ridiculous to say we don't notice that"
By Dustin Bailey published
News "Regardless of who's funding it, we're still trying to tell that same message"

Channeling big Fallout energy means The Outer Worlds 2 could be the Starfield I always wanted
By Oscar Taylor-Kent published
Opinion Opinion | Where Starfield floundered, The Outer Worlds 2 could soar

We asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic"
By Heather Wald published
Interview Interview | "If it [romance] naturally kind of came up as a thing, sure, maybe we could talk about that, but it wasn't a goal from the very beginning"

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown published
Interview Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed
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