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From Shenmue to Yakuza, Toshihiro Nagoshi looks back on an illustrious career of Japanese game development
By Nathan Brown published
Feature Sega’s creative chief reminisces on his portfolio of stone-cold classics
"Nintendo wanted to see Rabbid-ness to its full force”: Ubisoft on the making of Mario + Rabbids: Kingdom Battle, a crossover game like no other
By Chris Schilling published
Feature How a small team’s passion convinced Nintendo to let chaos reign in the Mushroom Kingdom
The most crucial part of video-game development explained - and how it powered Fortnite's runaway success
By Sam Loveridge published
Feature OXM speaks to the professionals about exactly what game engines are, which ones they use, and how they work
“It’s an RPG before it’s a shooter”: CD Projekt Red’s Patrick Mills on Cyberpunk 2077’s FPS perspective, political storytelling, and tabletop inspirations
By OXM Staff published
Feature Cyberpunk 2077 Quest Designer Patrick Mills discusses immersion, and what it’s like to work with the creator of its universe
Total Film magazine presents its top 20 films of 2018
By Total Film published
Best of 2018 Total Film magazine reveals its favourite films of the year, from Avengers: Infinity War to Hereditary
“There are no wrong choices”: Assassin’s Creed Odyssey’s Creative Director on why making love, war, and hard decisions in Ancient Greece is so much fun
By Louise Blain published
Feature OXM speaks to Jonathan Dumont, Creative Director on Assassin's Creed Odyssey
Greatness from small beginnings: The inside story of Uncharted: Drake’s Fortune
By Nathan Ditum published
Feature How much do you really know about Nathan Drake?
How a team of curators and designers at the V&A successfully built a video game exhibition that practises what it preaches
By Jen Simpkins published
Feature How Videogames: Design/Play/Disrupt overcame the challenge of communicating what video games are in a physical space
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