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The making of Resident Evil 4: "By that point in the series, zombies were simply no longer scary to players"
By Retro Gamer Team, Luke Albiges published
Feature Capcom producer Hiroyuki Kobayashi looks back on how this genre defining monster was made

Does Deathloop prove that 'immersive sim' is an outdated term?
By Edge Staff, Alex Spencer published
Feature Can Deathloop be called an immersive sim?

Crash Bandicoot turns 25 – How Naughty Dog transformed Willie the Wombat into a PlayStation icon
By Adam Barnes, Retro Gamer Team published
Feature Retro Gamer explores how Crash Bandicoot shaped 3D platforming, the PS1, and even Naughty Dog itself

Salt and Sacrifice is part Dark Souls, part Monster Hunter
By Edge Staff, Chris Schilling published
Feature Track down bosses and kill them for a "loot pinata" in this sequel to an indie classic

Phantom Abyss mixes tomb raiding with Apex Legends-inspired movement
By Edge Staff, Chris Schilling published
Feature "We weren't 100% sure exactly how people would behave"

Quake turns 25: John Romero looks back on the legendary FPS that almost tore id Software apart
By Rory Milne published
Feature The making of Quake is a story of messy, ambitious development that changed the Doom and Wolfenstein creators forever

Is a new wave of AA games our only hope of recapturing the magic of the PS2 era?
By Ian Dean, Play Staff published
Feature From cult classic Okami, to horror legend Silent Hill 2, the PS2 was an era of experimentation – but modern AA gaming is recapturing some of that lost magic

After 15 games and a movie, Rusty Lake is indie gaming's answer to the MCU
By Alex Spencer published
Feature Meet the game developers building their own connected universe
Weekly digests, tales from the communities you love, and more




