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Battlefield 6 sniper glints won't be so blinding come the shooter's release, as devs have "stepped it back" after fans' "humorous" feedback: "I saw those memes with the hillside just full of these giant glares"
By Anna Koselke published
News They knew "we need to change the glints"

Skate launches to 'Mixed' reviews on Steam, with fans dubbing it a "gentrified version of Skate 3"
By Scott McCrae published
News "Everything surrounding the gameplay is a positive... The problem is basically everything else"

Battlefield 6 nearly broke the Xbox Series S, which devs say had "less memory than even our mid-spec PC": "A lot of our levels were crashing on Xbox Series S"
By Ashley Bardhan published
News It's fine now, really

Battlefield 6 devs abandoned the chaos of Battlefield 4's destruction mechanic because they thought "the game wouldn't be fun" if everything in it was dust: "We want it to serve a gameplay purpose"
By Ashley Bardhan published
News RIP the "Levolution"

Battlefield 6 uses the same destruction systems for both Multiplayer and Battle Royale mode, but you'll have to think wisely before smashing: "Just destroying everything isn't a good idea"
By Ashley Bardhan published
News Ancient proverb: "Think before you smash"

"They did not want to allow this to happen": Battlefield 6 lead says the controversial Battlefield 2042, which once had just 21% positive Steam reviews, even disappointed its devs
By Ashley Bardhan published
News Battlefield 2042 was one of the worst-reviewed games in Steam history

Battlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"
By Catherine Lewis published
News "We do what the players want"

Battlefield 6 devs say don't get too comfortable with classes, even if you think you know everything about Assault and Support: "The class system has already moved beyond what's in open beta"
By Ashley Bardhan published
News The Battlefield contains many secrets…

Battlefield Labs helped developers keep "an open mind" while creating Battlefield 6 after 2042's colossal failure, but "you can't just let players design for you"
By Scott McCrae published
News "I've been in the industry for a long time, and I've never seen this kind of methodology being utilized on such a regular basis"

BioWare realized late in Anthem's development that "this game was coming in on fire" after EA told the devs "we were targeting a game in the 70s" on Metacritic
By Jordan Gerblick published
news Ex BioWare executive producer Mark Darrah spills the beans on the studio's expectations heading into launch
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