Miyazaki thinks the secret to Bloodbornes fun is that you have to work for it

Oh, Bloodborne, why you so moreish? It's a question we've asked ourselves on far too many occasions (usually while soaked in werewolf blood) - why are the danger-filled streets of Yharnam so damn addictive? So with extra content on the horizon in the form of a new Bloodborne expansion, Edge recently sat down with game director Hidetaka Miyazaki to discuss that all-important ingredient.

"I think being able to comprehend something contains an innate fun factor," he muses in the latest issue of Edge. "See, being able to comprehend something after putting in the required effort is conducive to a fun 'Yes, I get it now!' kind of effect. If you didn't have to work for it, the experience would be far less stimulating."

While the veteran Japanese developer does do a decent job of dissecting the meaty moreishness of Bloodborne's dark heart, he does fully admit that not every one will 'get' his unique visions. "Though, I think I'm bound to catch a bit of flack about that last bit. It's hard to gauge where that sweet spot actually is, you know? Often, I hear my ideas are more incomprehensible than not. So I guess I've got a lot of homework to do."

The latest issue of Edge, with Guitar Hero Live on the cover, is out now. Buy a copy here or subscribe to future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.