Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
  1. Games
  2. Action

Just why are video game bathrooms so uniquely terrifying?

Features
By David Houghton published 28 August 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

So you're a space marine. You have a countenance akin to that of a roadblock made of beef. The only thing grimmer than your enemies' chances is that granite-carved perma-scowl on your face, and the only thing heavier than your brow is your guns. You carry a lot of them. Probably like, 13, or something. Maybe even 23. It's no big deal.

You've spent the last four hours tearing through the various alien and demonic denizens of your chosen space-base home with the vim and vigour of a combine harvester made of angry wolves. The cold, grey corridors are painted with viscera; the only kind of redecoration you'll stand. Cold, grey metal is the most manly, badass and space mariney of furnishings. The only bright colour you like around you is the red of your enemies' insides.

You see an open door further down the corridor. You get excited. Open doors, whether literal or metaphorical, are always symbols of opportunity. For you, it's the opportunity of more things to kill. If there is a metaphor, it's just a metaphor for killing more things.

But then you get closer, and you see the sign outside the door. You realise that it's a bathroom. You drop your guns, sit down, and have a little cry, contemplating whether or not you can just jack it all in and live in this bit of corridor forever. Because video game bathrooms are, always have been, and always will be, absolutely fucking horrific.

Why is that? Why is it that whatever genre of game we're playing, whether first or third-person, horror or pure action, entering a bathroom - public or domestic - fills us with a nameless dread we cannot quell until we get out? Why, of all the terrors and challenges we might take on throughout the course of a game, do well-plumbed amenities always feel most threatening?

Is it the cramped nature of the layout? Doubtful. Air vents are much smaller - and pathologically packed full of wretched, skittering beasties - and we take them in our stride on a regular basis. The smaller the space, the more effective the shotgun. We all know that. No, there's something much deeper going on here. Several things, in fact. Let's face it, even in a game as resolutely, relentlessly mean-spirited as P.T., in which soul-nibbling nightmare filth can and will assault you from every which direction whenever the hell it damn well likes, no part of that endless corridor loop is more upsetting than the point that you have to pass the bathroom door.

No part is more relieving than the moment that you get past without event. No part is immediately more resurgent in stress than any instance of having to turn back around to look at it. Not even the pitch-black room with the talking bag of guts. And that’s just being near a bathroom. Not even being in it. It’s not about space.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

So is it the inherent fixtures and fittings that do it? They're certainly part of it. Mirrors are innately troublesome, primed to launch behind-the-back, corner-of-the-eye jump scares at any given moment. And of course, they come packed with an innate subtext of distorted reality, able to present a version of our immediate vicinity as twisted or subtly, uncomfortably tweaked as they like. We always fear mirrors. And that's without even considering the psychological games they can play with us in real life.

And in the public bathroom, there's the matter of stalls. In-built closets for the sheltering of closet-monsters, they make the video game bathroom - with the infuriating justification - the cheapest and nastiest room of all. And it’s not just the potential for ambush. It's the fact that we have to investigate those doors, knowing that we might unleash unknown horrors upon ourselves, at the closest of range, with every tentative press of the action button. Survival-horror games - with their limited resources and constant demand of foraging - play with this particularly well, manipulating our long-term need for assurance, our standard-issue hunter-gatherer instincts, and our bog-basic completist gamer tendencies to make us unlock our own potential doom over and over again.

But this also goes beyond the physical. Otherwise every reflective surface and every storage locker in every video game we play would have the same effects. But they don't. Out in the corridors, in the research labs, in the mess halls, they just don't mean the same things. It's not simply the physical components of a bathroom that are troubling, but the holistic, ambient distress innate to the room that contains them. To work out why, we need to think about what bathrooms mean in the real world. Because in the real world, they resonate in a lot of different ways.

First of all, there's the decor. Those tiles, that pristine, cold sterility, with its clinical, surgical connotations, opens up all manner of subconscious thoughts of bodily invasion, of blood, and cutting, and physical change. If the video game bathroom in question is smeared with the gore of previous victims, all the more so. This is then amplified by the real-world bathroom's nature as a private place of intimacy, the two concepts butting heads to create a hell of an uncomfortable subversion.

And there's all the function of the real-world bathroom. It's a place to get clean - to even relax while doing so - but by that note it is also a place of dirt and impurity. One of cleansing, but also of the need to cleanse. And moreso than that, there are the less pleasant reasons to be in a bathroom. The reasons of illness. Of the particular illnesses which cause your body to rebel against you, which cause messy, repellant, unpredictable and aggressive symptoms over which you have no control.

At those times - when your mental and bodily selves are at loggerheads, the source of your physical presence in the world becoming a separate, untrustworthy and malicious entity - the only place that you're going to be is in a bathroom. They're the arena for all of your most painful and distressing battles against yourself. You know this - all of this - instinctively, whenever you step into a video game bathroom. Consciously or not, all of these thoughts and concepts swill around in your mind, filling the room with all kinds of implicit dangers, tangible and metaphysical, making the area far more unpleasant than the sum of its grimy parts.

Will any of this help you in your next encounter with one of gaming's dread conveniences? Probably not. Understanding your enemy is half the struggle, but it is only half the struggle. The problems with video game bathrooms are too profound and fundamental to just, ahem, shake off. The only advice I can give you is to open those doors quickly, back off immediately, and always, always have a shotgun ready. And try not to look at the mirrors. Those mirrors are absolute bastards. That's really, I'm afraid, all you'll ever be able to do.

CATEGORIES
PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms
PRODUCTS
Doom 3 Half-Life 2 Silent Hill 2
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Latest in Action
Death Stranding 2 Sam sitting down and resting
Action Games Death Stranding 2's PC port reportedly leaks through Steam
 
 
GTA 6
Grand Theft Auto AI making something to GTA 6's scale is "laughable," Take-Two CEO Strauss Zelnick says
 
 
Death Stranding 2 PS5 screenshot
Action Games Death Stranding 2's PC port brings a harder difficulty mode, new live-action scenes, and much more, Sony confirms
 
 
GTA 6
Grand Theft Auto GTA Wiki splits from Fandom citing "a reportedly pro-AI CEO," "terrible" ads, and censorship
 
 
Artwork showing Assassin's Creed Black Flag Resynced, a remake of Assassin's Creed 4: Black Flag, with protagonist Edward Kenway looking out from the side of ship
Assassin's Creed Assassin's Creed: Black Flag Resynced – Everything you need to know about the Assassin's Creed Black Flag remake
 
 
GTA 5 cheat codes and phone numbers
Grand Theft Auto Ahead of GTA 6, Rockstar-owned GTA 5 RP mega mod FiveM breaks its own Steam record with 200,000 concurrent players
 
 
Latest in Features
Sadie Sink
Marvel Movies Who is Sadie Sink playing in the Spider-Man: Brand New Day trailer?
 
 
Spider-Man and Boomerang fighting in Spider-Man: Brand New Day
Marvel Movies All the new comic-book characters in the Spider-Man: Brand New Day trailer
 
 
Robert Pattinson as Scytale in Dune 3
Sci-Fi Movies Who is Scytale: Robert Pattinson's Dune 3 character explained
 
 
Mio stands next to a doll
Fatal Frame I'm convinced the greatest horror game of all time is the Fatal Frame 2: Crimson Butterfly remake
 
 
Kliff loiters on a street corner in Crimson Desert as guards in green march past, led by a bulky mechanical suit of armor that's curiously sci-fi-inspired against the medieval fantasy style elsewhere
Action RPGs Crimson Desert is staking everything on its open world: "I'm more hyped for this game than GTA 6"
 
 
Marathon Triage runner
FPS Games I'm playing Marathon like a single-player stealth sim, and after 70 hours of sneaking I'm begging you to try a solo run
 
 
LATEST ARTICLES
  1. The Elder Scrolls 6
    1
    "Just pretend we didn't announce it": Todd Howard knows The Elder Scrolls 6 teaser has haunted RPG fans for nearly 8 years, but its early reveal was about "informing our audience"
  2. 2
    All the new comic-book characters in the Spider-Man: Brand New Day trailer
  3. 3
    "Make friendslop games before the fad dies": Peak co-creator encourages indie games to free themselves from traditional dev practices
  4. 4
    Resident Evil Requiem DLC "very likely" features series icon everyone wanted in the base game, prominent leaker claims, and shippers are in bits: "Leon's sugar mama"
  5. 5
    Stranger Things: Tales From '85 is following in the footsteps of the main show and heading to theaters

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...