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Don't miss these
Hollow Knight: Silksong
Action Games The 25 best Metroidvania games you can explore today
The Knight holds blade in front of his head as darkness swirls in key art for Hollow Knight, used in Edge Magazine's Hollow Knight Time Extend feature
Action Games 8 years on, Hollow Knight is still an extraordinary achievement – but can Silksong live up to the hype?
Hollow Knight Silksong
Action Games 2 hours in, and Hollow Knight Silksong is already making me feel like I'm playing Dark Souls for the first time again
Key art for Demi and the Fractured Dream showing Demi, antlers poking through a hood, running through ruins sword in hand
Action Games Zelda, Okami, and Jak & Daxter inspired Demi and the Fractured Dream, its devs tell me, and I can feel it after playing only one dungeon
Hornet attacks a rock-like bug that spews lava in Hollow Knight: Silksong
Action Games Hollow Knight Silksong review: "Worth the wait and then some, this isn't just more Hollow Knight but an evolved, spindly beast all its own – even if it's fiddly at times"
A header images for the Best Games of 2025, so far, showing images for Keeper, Hades 2, Ghost of Yotei, and Donkey Kong Bananza
Games The best games to play in 2025, so far
Hollow Knight Silksong screenshot of Hornet sitting shocked in a chair
Action Games I was kidnapped in Act 1 of Hollow Knight: Silksong, and I never thought Team Cherry would borrow Bloodborne's nastiest trick
The title character of Mina the Hollower
Action RPGs "We were looking at the Zelda Oracle games," says Shovel Knight dev, but the gorgeous Mina the Hollower actually feels more "like a Castlevania or a Bloodborne"
Crowsworn trailer showing red witch doctor
Action Games Now that Silksong is out, we can obsess over this Hollow Knight-flavored Metroidvania that had a huge Kickstarter 4 years ago, and the devs are ramping up the teasers
Hollow Knight Silksong screenshot of Hornet sitting shocked in a chair
Action Games Hollow Knight: Silksong devs believe "the real world generally underestimates players," but Team Cherry trusts fans to "engage" and figure the Metroidvania out: "You can guide them a little bit, and that's enough"
Hollow Knight: Silksong
Platforming Games 10 Games like Hollow Knight to play while you wait for Silksong
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A sprite sheet for Hollow Knight Silksong
Platforming Games Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way"
Hollow Knight: Silksong cutscene screenshot showing Hornet lying on the ground in front of her nail
Action Games Silksong's first area was only added after Team Cherry realized it needed a softer intro: "We're trying to be kind of respectful to the player. We're not trying to baby them"
Hollow Knight: Silksong still of Hornet dueling a sword wielding bug
Action Games Silksong is way harder than Hollow Knight, and my theory is that Team Cherry became evil masterminds without even realizing it
  1. Games

How Ori and the Blind Forest reinvented the Metroidvania

Features
By OXM Staff published 17 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

I can see clearly now...

I can see clearly now...

Ori and the Blind Forest reworks Metroids branching world template to dazzling effect. Official Xbox Magazine spoke to Microsoft Studios Executive Producer Mark Coates to see how Moon Studios did it.

Click here for more excellent Official Xbox Magazine articles. Or maybe you want to take advantage of some great offers on magazine subscriptions? You can find them here.

Page 1 of 11
Page 1 of 11
1. Put mechanics first

1. Put mechanics first

"We were really taken by the deep critical thinking around the base mechanics. Weve worked on similar titles Shadow Complex, Insanely Twisted Shadow Planet, Limbo so we knew that to be successful, a lot of care would need to be taken to ensure these mechanics were interesting and intuitive."

Page 2 of 11
Page 2 of 11
2. Respect the teams vision

2. Respect the teams vision

"Moon had a very clear vision for certain things, then with other elements we were able to help them. That spirit of collaboration evolved over time weve been working with them for about four years now. Certainly theyre the original creators, but input is welcomed by all parties."

Page 3 of 11
Page 3 of 11
3. Dazzle eyes, touch hearts

3. Dazzle eyes, touch hearts

"To me its this combination of fantastic graphical treatment, the artwork is just stunning its been executed at a very high level. And then the narrative I think it really helps the game stand out. Ori is a very heart-warming, touching story, and that stands in stark contrast to a lot of other games these days."

Page 4 of 11
Page 4 of 11
4. Learn from peers

4. Learn from peers

"This genre in particular has a rich heritage. If there are things you can add to the mix to make it innovative or fresh, thats how you can best make changes, as opposed to trying to completely reinvent everything from the ground up."

Page 5 of 11
Page 5 of 11
5. Make it more convenient

5. Make it more convenient

"Most games in this category typically have very fixed checkpoints within the world, which can be great, but you can sometimes find its very difficult to advance. With Ori being able to save everywhere using Soul Link, it allows a faster process of trial and error against puzzles."

Page 6 of 11
Page 6 of 11
6. Learn from other genres

6. Learn from other genres

"In addition to the core capabilities that you must unlock in order to progress, theres also the ability to improve your character along these specific skill trees. So you can embellish things to change how Ori plays according to your likes and tastes. Thats something that were proud of, that we feel moves this genre forward."

Page 7 of 11
Page 7 of 11
7. Focus on the core idea

7. Focus on the core idea

"Xbox Live has a very vibrant ecosystem of novel, shorter and focused games. The scope of a project like this enables you to take an idea and really think it through and expand on it, as opposed to a huge, multi-year-budget title where you have to explore the project along so many different vectors."

Page 8 of 11
Page 8 of 11
8. Dont worry about sales

8. Dont worry about sales

"Customers are armed with tools that let them make smart decisions around games, so I dont view it as a particular pressure. The best games will always have a place, regardless of their scale. As long as their entertainment value is high, theyll always find a following."

Page 9 of 11
Page 9 of 11
9. Surprise with side characters

9. Surprise with side characters

"During the adventure you run into a colourful cast of characters. Its an allegorical tale of self-discovery and sacrifice. You learn that maybe you cant judge everybody at first sight, that not everything is what it seems. But I dont want to give too much away!"

Page 10 of 11
Page 10 of 11
10. Nail the music early

10. Nail the music early

"Like with every other element, Moon Studios has held itself to a very high standard with the music. We brought the composer into the development process very early on, well before we were ready to finish or finalise anything. So he was already very familiar with the world of the game and characters."

Page 11 of 11
Page 11 of 11
OXM Staff
OXM Staff
Social Links Navigation

The official source for everything Xbox One, Xbox 360, and Xbox Series X. We're also a magazine, covering all things Xbox in the UK and the US. Originally established in 2001, the magazine was discontinued in April 2020. 

Read more
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Key art for Demi and the Fractured Dream showing Demi, antlers poking through a hood, running through ruins sword in hand
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