There are two ingredients to the action: lots of shooting or up-close combat. While the gunplay itself is uninspiring (especially if you play in first-person view), there are lots of cool ways to customize Vincent’s arsenal. The three main guns, as well as any hidden ones you unlock, have attributes that can be modified with accessories and upgrades. The power, range and speed of each gun can be changed, allowing you to have three very different weapons. Close-quarters combat seems like an afterthought - the wonky camera makes hand-to-hand irritating and confusing. Thankfully, you don’t really need it for the vast majority of the game.
Dirge of Cerberus: Final Fantasy VII review
Running and gunning gets basic in this firearm Fantasy
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More info
Genre | Shooter |
Description | It's an action game made for Final Fantasy fanatics - too bad the clunky camera and bare-bones gunplay won't entice anyone else. |
Franchise name | Final Fantasy |
UK franchise name | Final Fantasy |
Platform | "PS2" |
US censor rating | "Teen" |
UK censor rating | "16+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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