After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick

REPO devs "want to be a bit more secretive" with the next big update, threatening to unleash a load of new monsters at once: "Some will be there to make your life a living hell"
By Jordan Gerblick published
News "We are focusing on quality before quantity"

Yet another JRPG behemoth is making me confront my mortality as Octopath Traveler 0 reveals 100-hour main story with 30-40% new content compared to the prequel it's remaking
By Jordan Gerblick published
News Here we go again

Call of Duty: Advanced Warfare director came up with Private Military Companies because he wanted to stop making real-life countries the enemy for his own security: "I don't want to have this problem anymore"
By Jordan Gerblick published
news "I'm like, 'Do you know who the enemies are in Modern Warfare 3?'"

Eric Barone says he wants to "take a more 'creative director' role" on Stardew Valley 1.7 so that he can "focus the vast majority" of his attention on Haunted Chocolatier, but he'll eventually have to spend more time on his "1st game"
By Jordan Gerblick published
News "I need my hand to touch every piece of new content"

Rematch crossplay is delayed after devs found "a major matchmaking issue" during its "final tests" before Patch 3's launch
By Jordan Gerblick published
News "Since Crossplay is the heart of Patch 3, we've decided to delay the release while we fix it"

Elder Scrolls Online steals Halo: The Master Chief Collection's crown as the Xbox game with the highest obtainable Gamerscore thanks to the MMO's Feast of Shadows DLC
By Jordan Gerblick published
News ESO has two new achievements, pushing it past Halo: MCC as Gamerscore king

Helldivers 2 players are getting rocked by Hive Lords, but grunts are begging for Arrowhead not to nerf them: "The game was lacking a fear element"
By Jordan Gerblick published
News Freedom fighting ain't supposed to be easy

Gearbox's Randy Pitchford says everyone expects Nintendo to do something "really interesting," and sometimes you get "brilliant" things like the Wii and Switch 2, and other times you get the Wii U, which "didn't work as well"
By Jordan Gerblick published
news This is objectively true, and I also don't like it at all

Marvel Rivals season 4 launches in September with Angela, Daredevil, and a PS4 release
By Jordan Gerblick published
News This Marvel Rivals: The Heart of the Dragon trailer goes unreasonably hard

Blizzard wakes up and chooses fun: the "wacky and crazy" powers of past Diablo 4 seasons could come back as "permanent" features
By Jordan Gerblick published
News Now we're talkin'

"Mario Kart World won't have any influence" on Sonic Racing: CrossWorlds, but like everyone else, Sega was "somewhat expecting a new Mario Kart to be released soon" even before its reveal
By Jordan Gerblick published
News Sonic series producer Takashi Iizuka says the Sonic Racing team was "surprised" by Mario Kart World, but also kind of not

Final Fantasy Tactics remaster makes Cloud easier to use, Square Enix promises, and even gives him the Materia Blade right off the bat, so you'll want to see the secret hiding where it was in the original RPG
By Jordan Gerblick published
News Director Kazutoyo Maehiro admits "he was pretty difficult to utilize as a character" in the original strategy RPG

Borderlands 4 endgame and post-launch roadmap revealed: You can start new characters at level 30 after beating the campaign, there are weekly challenges, and the first story pack is "cosmic horror" with "a bloodier, darker tone"
By Jordan Gerblick published
news The first few months of post-launch Borderlands 4 updates include a revamped Ultimate Vault Hunter mode, "Weekly Wildcard" missions, and much more

This Final Fantasy Tactics-inspired indie strategy RPG with anime fish and lizard people was fully funded on Kickstarter in less than a week, and after that banger of an elevator pitch, are we even surprised?
By Jordan Gerblick published
news Beaten Path looks like Final Fantasy Tactics but just extremely anime

The Sims 4's colorful competitor Paralives lets you be a passive aggressive king and give backhanded compliments or just straight up diss characters for being bad cooks or because "they have a lower paying job than you"
By Jordan Gerblick published
News Paralives' Together cards have "variants" that let you give "flirty" or "ironic" compliments

EA says "a substantial number" of Battlefield 6 beta players were running the FPS on PCs that didn't meet the minimum specs
By Jordan Gerblick published
News Suddenly my old RX 580 rig doesn't seem quite so dusty

Elden Ring, Baldur's Gate 3, and Clair Obscur: Expedition 33 actor Jennifer English says she's appeared in "sh*t games," too - but they're not on her CV, so good luck finding them
By Jordan Gerblick published
news It's not all Shadowhearts and Latennas for Jennifer English

The internet bullied Blizzard into reversing an Overwatch 2 change 72 hours after it released, but the studio says it's "still invested in creating new and unique features"
By Jordan Gerblick published
News Mirror matchups are back in Stadium after a massive backlash to removing them

Bloober dev says Cronos: The New Dawn is a "treat" with Resident Evil-style action and, screw it, cats as the team moves past Silent Hill 2: "No more James Sunderland, running around the place with his wooden plank"
By Jordan Gerblick published
News "What do you want? What do you like? Someone said cats? Okay, let's do cats"

Hideo Kojima only plays "maybe one game a year" because "games take a lot of time" and "what's happening outside the game world is more important to me to incorporate into my game"
By Jordan Gerblick published
news The Death Stranding 2 director says "young people are playing games a lot, and that's good," but they should also try "to feel art or see art and then digest it themselves and create new games"

Resident Evil 7 was "possibly too scary" and "some people couldn't handle it," says director Koshi Nakanishi, and that's why Resident Evil 9 has a third-person mode to "make it slightly easier to deal with"
By Jordan Gerblick published
News "I want to make sure that people enjoy this game"

After 14 years in development and $860 million racked up in crowdfunding, Star Citizen director hopes single-player spin-off Squadron 42 will be "an event almost as important" as GTA 6
By Jordan Gerblick published
News "Apart from GTA 6, it's probably the most important AAA-budget game"

Oh good, Resident Evil Requiem director says "there are similarities" to the scariest scene in Resident Evil history, but on "another level" of "claustrophobic, unarmed" tension
By Jordan Gerblick published
News Capcom wanted to add "something fresh" to Resident Evil 9 instead of "copying and pasting over House Beneviento"
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