Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
  1. Games
  2. Survival Horror
  3. Alan Wake

Alan Wake, five years on: How Remedy's accidental hero re-wrote the AAA rules

Features
By Dan Douglas published 15 May 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Released five years ago this week, a remarkable weight has always pressed down upon every aspect of Alan Wake, both in-game and upon the production itself. Firstly, the weight of expectation: between its May 2005 announcement and May 2010 shipping, a new console generation had landed and firmly bedded in, with the five-year window seeing huge single-player experiences like BioShock, Assassin’s Creed, Mass Effect and Uncharted not only emerge but all spawn sequels.

While Alan Wake didn’t underwhelm upon release, delays served to diminish some of the impact it could have had coming a few years earlier; the marketplace was more crowded, benchmarks had shifted, and while graphics showed improvements with each yearly revision trailered, the 2010 game didn’t dazzle in the way its 2005 teaser had, simply by virtue of the competition catching up.

Expectation presses down on Wake himself, too: he hasn’t written for two years, a once dependable well of ideas long dried up. Everyone - his fans, his agent, his friends, his wife - expects him to come up with the goods, increasingly insistent as time drags on. Upon arriving at their island vacation cabin midway through the first episode, Wake’s wife Alice shouts for him to come upstairs for a surprise, her jeans suggestively draped over the landing banister. To his dismay, the surprise turns out to be not in the bedroom, but in the study: a typewriter. Creatively impotent and unable to perform for the page, he storms out, frustrated. Wake has buckled under the weight of celebrity - his drive stalling as his profile soars. Though lapping up the trappings, he detests the traps of fame, purportedly struggling with substance abuse, barely tolerating encounters with fans, and least one paparazzi scuffle is alluded to.

Remedy Entertainment, which started out with MS-DOS top-down vehicular combat racer Death Rally (one of those “How can they give away this much great game for free?” shareware gems that took up residence on my Pentium 75’s hard drive in the mid-‘90s) created a monster with its follow-up game, Max Payne. With the first of two great sequels and a Hollywood adaptation already on the scene when Alan Wake arrived, Payne was a hard act to follow: a gaming celeb famed for hard-boiled violence, swapped out for an altogether more reticent, trigger-unhappy prospect.

Max Payne parallels feature in-game in the form of Alex Casey, protagonist of Wake’s bestselling thriller series, a headstrong character the author fears he cannot hope to match up to when imaginary threats become corporeal. A collectible manuscript page reveals: “I was filled with doubt. I was nothing like the hero in my books. Alex Casey had gone through his life with single-minded determination, never wavering from his goal.”

The weight of the world rests on Wake’s modest shoulders - time and again, he emphasises he’s all that stands between Bright Falls being consumed by the Dark Presence. Driven by desperation, with a keen sense of responsibility, Wake is an essentially decent guy, and though he can be a jerk at times, stroppy and spoilt, prone to lashing out, such flaws mean that, five years on, he’s still one of the more complex, relatable characters action games have offered up - believably fazed by the horror unfolding around him, he seems as scared as the player. Wake’s weaknesses and asshole tendencies lend him a rare depth, and helped expand the dynamic range of a fundamentally ‘good’ character, laying groundwork for the ground-breaking depiction of moral ambiguities in The Last of Us.

Remedy switched structure early in development, with an initially planned open-world streamlined into linear checkpoints for the sake of storytelling and event scripting. The game’s sandbox origins live on in its custom-built engine, however, with sprawling maps dotted with landmarks visible miles in the distance, and detailed vistas winding way beyond accessible areas. The beaten track is well-camouflaged, enabling a sense of location discovery rather than an obvious path, and the game offers just enough undergrowth to delve into and optional avenues to explore to maintain the illusion of a wider world going about its business as Wake confronts the darkness. I’ve never felt ‘hemmed in’ by Alan Wake, thanks to a lack or arbitrary boundaries, with impassible regions typically defined by geographical features such as rivers, sheer cliff sides and collapsed bridges, and cut scenes seamlessly kicking in to guide progression just before I can stray too far.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

The game’s composition may be the result of early compromise, but others since have recognised that carving wider roads for players allows for a more believable sense of passing through worlds instead of being pushed, while avoiding the tonal inconsistencies which can plague true sandboxes - lengthening the leash, rather than removing the reins entirely. Comparable later titles such as 2013’s Tomb Raider and The Last of Us feature areas which allow for multiple approaches, or exist simply to flesh out the universe, visits rewarded not with progression but with a deepening of experience. Players are temporarily free to roam within an invisible perimeter, while compulsory bottlenecks to pass through ensure the story plays out exactly as and when the developers intended. 2011 FPS Rage, which like Alan Wake, offers players the option of jumping behind the wheel for long-distance travel, has been described by id Software’s Tim Willits as “open, but directed”. Such subtle hybridisation of structures has become increasingly commonplace since Remedy prototyped it by chance.

While criticisms of samey combat are valid, the one-two punch ‘eat light/eat lead’ mechanic still stands up - every encounter is fraught, a life-or-death burst of quick improvisation, micromanaged resources, and exploited opportunities. Crucial for a self-styled “psychological action thriller,” the player always feels vulnerable, deft pacing, a restrained, contextually realistic weapon selection and a lack of upgradable stats ensuring Alan Wake doesn’t suffer the curse of an overpowered endgame. The game doesn’t offer precision control response, but that’s half the point - Wake is a man out of his depth, physically unremarkable, not especially unfit but hardly an athlete either. He’s an everyman, albeit one blessed with a gift for churning out page-turners.

Every sloppy movement has real bodyweight behind it, every unballetic action a commitment to the momentum that follows. You know in Dark Souls, when your character isn’t yet strong enough to wield a big sword but you take a swing anyway, and the weight of the weapon carries along you with it? There’s a hint of that improficiency in every movement Wake makes - even the camera seems too heavy for our hero, carrying through perceivable momentum when repositioned.

Wake’s physical shortcomings and inability to outrun enemies serve to give him a unique physical presence, offering the sensation of inhabiting a real body with limitations rather than a generic gun on legs. In dialing down superheroic attributes, many recent action games have similarly cast players as initially less-capable characters. Both the rebooted Lara Croft and The Evil Within’s Sebastian Castellanos are maimed within minutes - players handed damaged goods from the outset, susceptibilities immediately highlighted.

As Wake is thrust into his first combat experience, Lara too must make her debut kill, while run-of-the-mill detective Castellanos’ shaky hand is gradually steadied through upgrades. Perhaps the days of the out-of-the-box badass - the likes of Max Payne - are numbered, thanks in part to Wake. Even the phenomenally competent "B.J." Blazkowicz is no longer impervious, gravely injured during Wolfenstein: The New Order and incapacitated for 14 years, powerless to act as the world is ravaged around him.

Other criticisms leveled at Alan Wake over the years have included characters behaving unbelievably given their circumstances, and mood-breaking product placement. I maintain both are intentional design choices. Wake is oblivious to the clearly possessed waitress serving him sedative-laced coffee, and later agrees to get blind drunk in the midst of a living nightmare, because that’s precisely the kind of daft decisions characters make in the schlocky horror the game homages. Let’s not forget that the book manuscript supernaturally triggering the game’s events has been written under immense pressure and with the guidance of a sadistic editor, with subtlety going out of the window as Wake crams in clichés with a tight deadline looming.

Key influence David Lynch has said product placement in film “putrefies the environment”. With its glaring cell phone ads and branded batteries, Alan Wake intentionally soils itself, slapping on a layer of absurdity and tackiness which screams of cheap network drama, a notion it further parallels and plays with via multiple clips of trashy, in-universe TV show Night Springs. Remedy’s reverence for its source material shines through everywhere, from overt author namechecks to in-car cutscenes in which the game engine emulates a shoddy rear projection effect.

The developer had already demonstrated a keen self-referential streak with Max Payne 2’s in-universe cop show Dick Justice riffing on its predecessor’s plot, but Alan Wake takes this to a new level by throwing the concept of Payne as a celebrated icon into its melting pot of influences: it’s the simultaneous celebration and subversion of genre tropes that works so well, pushing video game postmodernity to a sophistication still yet to be matched. Using Lynch’s Twin Peaks as just one stylistic springboard, Alan Wake achieves a comparable uncanny, undefinable genre quality all of its own.

Perhaps the heaviest weight pressing down on Alan Wake is that of its legacy. With its back-to-back TV episode stylings, the game’s innovative format now feels prescient in the wake of Netflix binges - indeed, lead writer Sam Lake has said DVD boxsets were the structural model. Episodic gaming was still finding its commercial feet five years ago, after decades of piloting, and Alan Wake’s distinct segmentation, with its cliffhangers and recaps was - and remains - a bold design decision. However, its execution is flawed.

The game was followed by two episodes of DLC - both of high quality - which complete the story arc and feel essential to the Alan Wake experience. The disparity in delivering the bulk of the game in one on-disc chunk and then the final act as later, optional downloads seems in hindsight obligating to expectations of the industry at the time (“there must be DLC!”) rather than benefiting the game’s overall presentation. The skewed separation of episodes smacks of compromise, a middle ground between all eight installments being compiled and playable from the get-go - as 2012’s PC port offers - and Remedy releasing each episode individually, maybe one every three weeks, which would have covered the period from mid-May until mid-October 2010, when final episode The Writer eventually appeared. Perhaps Alan Wake, already delayed so long, could have benefited from being delayed just a little longer to see the dawn of the DLC season pass.

Despite positioning the game as the first ‘season’ in an ongoing show, a full-blown continuation has not yet come to pass. Remedy last month released prototype footage of an abandoned sequel, elements of which eventually found their way into 2012’s standalone LIVE Arcade spinoff Alan Wake’s American Nightmare. Meanwhile, rumours of an Xbox One remaster of the original game were sparked thanks to a passing mention on a pre-order survey for the next Remedy title.

With studio focus shifted to Quantum Break (which, given Remedy’s pedigree, looks to be the exclusive which finally convinces me to stump up for an Xbox One), it remains to be seen if another Alan Wake adventure is on the cards. I’ll be downhearted if the enjoyable-but-lightweight American Nightmare is the last we see of him - Bright Falls remains one of my favourite destinations of the last console generation, and is well worth revisiting today. Long after Remedy’s original rockstar Max Payne signed to a major label for a third outing (a label whose own Red Dead Redemption, launching within a week of Alan Wake, obliterated it in terms of sales), Wake remains the studio’s cult quasi-hero, a conceptual trailblazer who suffered the odd misfortune of somehow arriving both too late and too early.

CATEGORIES
PC Gaming Xbox Xbox One Platforms
PRODUCTS
Alan Wake Alan Wake's American Nightmare
Dan Douglas
Dan Douglas
Social Links Navigation

Dan is a freelance writer who has written for numerous publications over the years, including AskMen, GamesRadar, and Goodreads. 

Latest in Alan Wake
Alan Wake 2 screenshot showing a live-action Alan standing in front of a stage curtain
Alan Wake The Remedy Connected Universe that ties Alan Wake 2 and Control is "just getting started" with no endgame in sight, says Sam Lake
 
 
Alan Wake 2 screenshot of Saga Anderson
Alan Wake As Remedy nearly breaks even with Alan Wake 2 sales, Sam Lake tells investors "we strive to create commercial hits" but "we must never lose" the studio's special sauce
 
 
Alan Wake 2
Alan Wake "Many times it seemed the game would never get made": Alan Wake 2 is "finally complete" thanks to its new DLC, but even its director says "no one knows about the future"
 
 
Alan Wake 2: The Lake House
Alan Wake Alan Wake 2's Lake House DLC sold me on Control 2 quicker than playing Control did
 
 
Alan Wake 2 review screenshot
Alan Wake Sam Lake "politely" asked Alan Wake 2 devs to kill him more violently: "There was hardly any blood in the first iteration"
 
 
Alan Wake 2 live action screenshot showing Alan being interviewed by Mr Door
Horror Shows Remedy confirms the Alan Wake AMC TV series is dead as it announces new partnership with Annapurna to "develop and produce Control and Alan Wake franchises for film and television"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
A zombie police officer bits a poker in Resident Evil Requiem
Resident Evil Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
LATEST ARTICLES
  1. Palworld Official Card Game
    1
    Palworld lead was "super excited" for Blizzard's AAA survival game, but it's about time someone tries again
  2. 2
    Todd Howard wanted Bethesda's original RPGs to be playable before worrying about remasters: "You can play Morrowind"
  3. 3
    Assassin's Creed Shadows lead is simply "proud" the game launched because "shipping a game nowadays is a small miracle"
  4. 4
    Baldur's Gate 3 writer says the RPG's reputation system exists as Larian can't just let players "break" party members
  5. 5
    New Star Wars show Maul - Shadow Lord's animation mixes CG and traditional techniques

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...