Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. Co Op
  3. Nintendo Wii

Are developers even listening?

News
By Matt Cundy published 14 December 2007

Is your voice being heard by the people that make games? We find out...

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

14 Dec, 2007

Every gamer is an armchair critic. We all have brilliant ideas on how a developer could have done a better job or what they need to include in their next game to make it the absolute pinnacle of awesomeness. And truly dedicated armchair critics want their valuable opinions to be heard. So they post on a forum. Maybe the developer's own dedicated virtual chamber or just a general gaming arena of chat and debate. But are the developers actually listening and, more importantly, do they take notice of what we - the gamers - have to say?

To find out we quizzed some of the people on the frontline of gamer relations at five different developers. First up, we met with Sam Van Tilburgh and George Kelion, the delightfully affable community managers at UK developers Lionhead and Rare respectively. Here's what they had to say...

Lionhead and Rare

GR: Do developers listen to gamers?

Sam: Yes, definitely - Lionhead listens to the community, to gamers, to the fans. Lionhead's been making games for 10 years and I know that from the beginning - when people came out and spoke about Black & White at the time - they've taken a proactive interest in their community. But there is a certain limit to how much you can take on board.

George: I suppose when you ask 'Do developers listen to gamers?' it depends on what they are saying. We get loads of stuff in about Killer Instinct 3 and a sequel for Jet Force Gemini. We get really specific ideas saying 'I want a minotaur with an axe' and we have to say 'thanks, really, really thanks, we really appreciate your enthusiasm...'

Sam: But we've got plenty of minotaurs already! [laughs] It happens a lot with Fable 2, and this is where the forums and fan-sites come in, where everybody has an opinion. But there's only so much that community feedback can input into the development of the game. You might actually enjoy not being able to jump over fences, whereas I would like to be able to jump over fences. You can't please all of the people all of the time.

Above: Rare, the maker of Viva Pinata (left) and Lionhead, who is currently busy at work on Fable 2 (right), are all ears when it comes to hearing what YOU have to say

GR: How are opinions and suggestions put forward by the community on forums and fan-sites relayed to your development teams?

Sam: The thing to remember is that as community managers we are that bridge between the development team and the gaming public. But we can't relay in the deepest detail what the gaming public is saying to the development team. I think it's more a matter for us guys to take on board what the overall opinion is and when we do come to sit with the team during design meetings we can make sure that people's expectations of the game are addressed in what the design team come up with.

And then there's the other way round - when I sit with the design team and we're having a play-through session of Fable 2, Peter [Molyneux] will say to me 'Sam, can you find out what people are going to think of implementing this feature'. And then we post a community poll on the web site and ask for people to send us their suggestions or we do it a little bit more grass roots and make up an alter-ego and kick off conversations to try and get input from people.

GR: Presumably part of your job is to filter the good community ideas from the bad?

George: If someone says 'make the dog green', no one needs to know that somebody has said that.

Sam: Exactly. And that's the point I was making earlier. We can't relay all that endless information and opinion back to the development team just because you might like a green dog. I might like a pink dog. It's more a case of making sure that the overall opinion gets back.

George: It's mono-mind - that kind of general consensus of opinion that gamers relate. We're always listening and we listen to all the opinions out there, or at least we try to, in order to get a good fix on where people are coming from. In terms of actually being able to bring those opinions into effect - into actual finished game design - it's a bit unrealistic.

A lot of the time I think designers feel that they work best when they're focused on their own vision without taking too much in from the outside. However, the balance of that is that they've still got teams and they are themselves interested in making sure their game is what people want to play. Nobody wants to make an unpopular game. It's a balancing thing.

Sam: And sometimes - on a few occasions - game features or design suggestions made by the community have actually made it into a Lionhead game. One example are the 'advisors' in Black & White. That actually came from a conversation between Lionhead and the community back in - I think - 1998. The guys on the forums - me included because it was before I got a job at Lionhead - were talking about angels and devils in the game, which eventually led to them making it into the game in the form of the advisors.

Another example is the 'sandgoose' in Fable. The sandgoose doesn't exist. It's basically a bird that speaks a native language and wanders in the desert. It was made up by the Lionhead community. They invented it and they created websites for it. They made it all up. But then that caused us problems because people were expecting to have a sandgoose in Fable, which obviously we never committed to doing. But everybody was talking about it and expecting it, so we did slip one line of dialogue in there at the very last moment. But now, in Fable 2, I can exclusively reveal that there's going to be a sandgoose. It won't be an actual bird talking in the desert, but there is a sandgoose.

Above: Rare, the maker of Viva Pinata (left) and Lionhead, who is currently busy at work on Fable 2 (right), are all ears when it comes to hearing what YOU have to say

GR: How are opinions and suggestions put forward by the community on forums and fan-sites relayed to your development teams?

Sam: The thing to remember is that as community managers we are that bridge between the development team and the gaming public. But we can't relay in the deepest detail what the gaming public is saying to the development team. I think it's more a matter for us guys to take on board what the overall opinion is and when we do come to sit with the team during design meetings we can make sure that people's expectations of the game are addressed in what the design team come up with.

And then there's the other way round - when I sit with the design team and we're having a play-through session of Fable 2, Peter [Molyneux] will say to me 'Sam, can you find out what people are going to think of implementing this feature'. And then we post a community poll on the web site and ask for people to send us their suggestions or we do it a little bit more grass roots and make up an alter-ego and kick off conversations to try and get input from people.

GR: Presumably part of your job is to filter the good community ideas from the bad?

George: If someone says 'make the dog green', no one needs to know that somebody has said that.

Sam: Exactly. And that's the point I was making earlier. We can't relay all that endless information and opinion back to the development team just because you might like a green dog. I might like a pink dog. It's more a case of making sure that the overall opinion gets back.

George: It's mono-mind - that kind of general consensus of opinion that gamers relate. We're always listening and we listen to all the opinions out there, or at least we try to, in order to get a good fix on where people are coming from. In terms of actually being able to bring those opinions into effect - into actual finished game design - it's a bit unrealistic.

A lot of the time I think designers feel that they work best when they're focused on their own vision without taking too much in from the outside. However, the balance of that is that they've still got teams and they are themselves interested in making sure their game is what people want to play. Nobody wants to make an unpopular game. It's a balancing thing.

Sam: And sometimes - on a few occasions - game features or design suggestions made by the community have actually made it into a Lionhead game. One example are the 'advisors' in Black & White. That actually came from a conversation between Lionhead and the community back in - I think - 1998. The guys on the forums - me included because it was before I got a job at Lionhead - were talking about angels and devils in the game, which eventually led to them making it into the game in the form of the advisors.

Another example is the 'sandgoose' in Fable. The sandgoose doesn't exist. It's basically a bird that speaks a native language and wanders in the desert. It was made up by the Lionhead community. They invented it and they created websites for it. They made it all up. But then that caused us problems because people were expecting to have a sandgoose in Fable, which obviously we never committed to doing. But everybody was talking about it and expecting it, so we did slip one line of dialogue in there at the very last moment. But now, in Fable 2, I can exclusively reveal that there's going to be a sandgoose. It won't be an actual bird talking in the desert, but there is a sandgoose.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
  • 1
  • 2
  • 3
  • 4
  • 5

Current page: Page 1

Next Page Page 2
CATEGORIES
PC Gaming Nintendo PlayStation Xbox Platforms
Matt Cundy
Matt Cundy
Social Links Navigation
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.
Latest in Co Op
Helldivers 2
Helldivers 2 support agent says "there's no balance team" at Arrowhead because "it's all a team effort"
 
 
Big Walk
"Complicated feelings on our end": Indie devs behind new Peak-like co-op understand you think it's friendslop
 
 
Peak screenshot of pink and orange characters on a massive tree
Peak devs say "we have no plans to go to mobile" as fans spot another "fake" version, this time on the App Store
 
 
Big Walk screenshot showcasing a couple of characters squatting on the beach in front of a key thing
Big Walk could be your next Peak-like obsession
 
 
Peak mesa biome
Peak developers promise a console version is coming, but there's still no timeframe as porting game jams "takes a while"
 
 
Three wizards stare at the camera in Yapyap
Yapyap dev sells 500,000 copies in a week through the power of friendslop and Steam
 
 
Latest in News
Atsu looks out across the surroundings of Mount Yotei in Ghost of Yotei
Ghost of Yotei almost had Breath of the Wild's rock climbing, but found it's not "a core aspect of being a ronin"
 
 
A hand poses Lego Luigi's head
Lego Luigi kit lets you recreate the iconic Mario Kart death stare
 
 
Yuta getting ready to attack in Jujutsu Kaisen season 3
Jujutsu Kaisen actor offers perfect response to why AI should stay out of anime
 
 
Pickmon
Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs"
 
 
Life is Strange
Join Chloe and Max on a "fiery weekend" for a better glimpse into Life is Strange: Reunion at the Future Games Show this week
 
 
Mortal Kombat movie
Mortal Kombat 2 star joins in with Street Fighter movie beef after Game Awards dig because he "loves a good rivalry"
 
 
LATEST ARTICLES
  1. Virtual Boy for Switch 2 sitting on coffee table with TV in backdrop displaying Wario Land gameplay.
    1
    I respect the Virtual Boy as a collectable Switch 2 gadget, but it’s not exactly a retro console remake
  2. 2
    Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
  3. 3
    The Thrustmaster T248R is making me question where a sim racing wheel with no direct drive and no modular wheelbase fits in the market in 2026
  4. 4
    These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
  5. 5
    Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs," saying "they didn't even try to change something and make it a bit less obvious"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...