Alan Wake

It’s almost as if the Xbox 360 is showing off. Winking its little ring of light at you. Exploding some particle effect fireworks right in your face just because it can. We’re talking about dynamic lighting and ambiance, and it would be nothing more than visual showboating if it weren’t for developers like Starbreeze, who see the huge possibilities in real-time changeable atmospheres and have utilized it in The Darkness, a title that would have been largely impossible on the previous generations’ consoles.