A ten-step guide to videogame morphine
Ten games to mellow you out, with no risk of a drug bust
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
flOw
2007 | SCE | PS3
The kind of game Brian Eno would make. Available on both PSN and the internet proper as a Flash game, Flow is ambience made tangible. Almost an interactive visualisation program, it requires you to do nothing more than guide an absract geometric creature around a sea of pulsing, soothing colours as gentle sounds trickle into your ears. Using the simplest controls imaginable, youlead it around on a 2D plane consuming your kaleidoscopic neighbours in order to evolve into ever more intricate and pretty shapes. And that's about it.
Article continues belowBut that's about all it needs to be. It's possible to playflOw for hours without ever feeling the need to really achieve anything except to absorb yourself in it, and that's exactly what you need from a chill-out game.
2007 | SCE | PS3
The kind of game Brian Eno would make. Available on both PSN and the internet proper as a Flash game, Flow is ambience made tangible. Almost an interactive visualisation program, it requires you to do nothing more than guide an absract geometric creature around a sea of pulsing, soothing colours as gentle sounds trickle into your ears. Using the simplest controls imaginable, youlead it around on a 2D plane consuming your kaleidoscopic neighbours in order to evolve into ever more intricate and pretty shapes. And that's about it.
But that's about all it needs to be. It's possible to playflOw for hours without ever feeling the need to really achieve anything except to absorb yourself in it, and that's exactly what you need from a chill-out game.
Weekly digests, tales from the communities you love, and more

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
