Dungeons & Dragons: Honor Among Thieves review: "turns the board game into a big-screen treat"

Dungeons & Dragons: Honor Among Thieves
(Image: © Paramount Pictures)

GamesRadar+ Verdict

A Pine-fuelled mix of humour, handsome settings and high-stakes action turns the beloved board game into a big-screen treat.

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Film-makers Jonathan Goldstein and John Francis Daley (Game Night) have taken on a truly  forbidding Hollywood quest - to transform the world’s most beloved tabletop role-playing game into a big-screen epic, thus freeing it from years in development hell. 

Once a cult hobby, Dungeons & Dragons has enjoyed a massive Stranger Things-fuelled resurgence recently. Happily, this high-stakes roll of the 20-sided dice has magicked up a lavish, light-hearted, roaming, romping action comedy - one that banishes memories of the dire 2000 adaptation. Co-writing with Michael Gilio, Goldstein and Daley propel Chris Pine’s wisecracking bard Edgin and his band of medieval misfits into a daring, monster-mashing heist. 

Daley and Goldstein are obviously aiming to recreate the group vibe of playing D&D; as such, Ed’s young picks are no heroes, just a smart but fallible pair unsure they’re equal to their task. Nervous young sorcerer Simon (Justice Smith) can’t control his wild magic, while Sophia Lillis’ shy shapeshifter Doric (who can morph from mouse to fly to terrifying, throat-tearing owlbear) is a reluctant recruit. 

And just like those long D&D tabletop campaigns, the winding plot is littered with obstacles. Hunting for the vital fabled magic helmet that can open Forge’s vault sends the crew scrambling across the Hobbit-y villages, vast green mountains and lava-filled underground caverns of the Realms. The world-building here, shot on lush Irish and Icelandic landscapes and on huge, sumptuous D&D-detailed sets, has Lord of the Rings size and scope. There’s also a Celtic-tinged music score (by Lorne Balfe) that Frodo would feel right at home with. 

But the film’s most engaging quality is swapping that Tolkein/Game of Thrones tone of deep seriousness for Princess Bride-style lightness and wit. There’s even positively Monty Python feel to the hilariously inept session of magical corpse-questioning that’s required to reveal the helmet’s historic hiding place. 

This light touch opens out the characters too, as Simon wrestles with his sorcery shortcomings (Justice Smith brings fretful anxiety and a fine English accent to his performance), while Hugh Grant’s chatty, backstabbing Forge is a worthy addition to his roster of jovial villains (see Paddington 2, The Gentlemen). Chris Pine’s gently self-mocking swagger and winking charm is the film’s secret weapon however, even if the film’s wholesome ‘found family’ theme denies him romantic options. There’s no room for them anyway in the cheerfully overstuffed, episodic plot, which relies on poignant, homely flashbacks for Ed’s sorrow-tinged motivation. 

All this attention to detail pays off, however, in the big showdowns, where a skilful mix of practical effects and top-class CGI brings D&D’s signature monsters to life. Fighting for their lives in the High Sun Games arena, Ed and co’s clashes with terrifying tentacled panthers, sharp-toothed Mimics and the human-dissolving Gelatinous Cube are edge-of-the-seat stuff. 

Keeping faith with the tabletop D&D ethos, ingenuity and teamwork turn out to be key to tackling Forge’s mighty Red Wizard ally, the dastardly Sofina (Daisy Head). At the heart of both movie and boardgame is that deep sense of community and camaraderie, which bonds the quartet of misfits nicely. Whether Ed’s adventuring crew are franchise material remains to be seen, but this wide, richly drawn new world seems ripe for plundering.

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Freelance Writer

Kate is a freelance film journalist and critic. Her bylines have appeared online and in print for GamesRadar, Total Film, the BFI, Sight & Sounds, and WithGuitars.com.