"The clever guys over at Penny Arcade are poised to hit the game industry running with their inaugural attempt at moving from writing about games to making them. Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One is creeping ever closer to release. Penny Arcade and Hothead Games have announced that the title will run a modest $19.95 for PCs, Macs, Linux boxes, and the Xbox Live Arcade." writes ArsTechnica.
As the folks at Telltale Games are sure to tell you, one of the tricks to successful episodic gaming is releasing content on a regular basis. Vancouver-based Hothead Games appears to be in agreement, with Penny Arcade Adventures producer, Joel DeYoung, telling that the developer's tentative goal to release a new episode every four months.
As the footage from a former Rare employee shows work on Perfect Dark 2 was done in 2007 before being scrapped as well as Kameo 2. Additionally, MundoRare has some exclusive information to share regarding Perfect Dark 2. According to our own sources, PD2 was indeed started in 2007, but by late 2007, it wasn't greenlighted; it was a prototype instead. Chris Seavor from Conker and Killer Instinct fame was in charge of the project. By early 2008, the PD2 team was cut down to a 3-man team, effectively putting the game on hold. At the same time, our sources revealed that back then, it was "overwhelmingly unlikely" that PD2 would no longer be set in the PD universe. During early 2008, the game (which evolved into something that wasn't PD2) was still in its early stages and with an uncertain future.
Kotaku:
"There have been plenty rumors about Perfect Dark coming soon for XBLA... well... we can confirm that Perfect Dark is indeed on it's way to XBLA. This is not a rumor, it's coming! Not just that, there is a very large announcement coming from Rare soon (ahem in line with E3). We last heard that it wasn't known if they would go ahead and make this announcement but as time progressed, it looks as though it's all systems go. Expect a major surprise from Rare this June"
From the dystopian corridors of BioShock's subterranean "paradise" to the Strogg-infested space stations found throughout the Quake franchise, First Person Shooters have found countless ways to establish themselves as rich, enjoyable experiences, capturing the hearts and trigger fingers of gamers worldwide.
Speaking to VideoGamer.com at Develop last week, Rare senior software engineer Nick Burton, an employee at Rare for over 10 years, has revealed that when talking about the studios' owned intellectual property "there's a good chance of seeing any of it again".
Speaking to VideoGamer.com Rare senior software engineer Nick Burton has revealed that he believes the studio's 360 titles could well be remembered by today's gamers in the same way a generation looks back on N64 classic GoldenEye.
Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton hit out at reports suggesting Xbox 360 launch titles Kameo and Perfect Dark Zero bombed at retail.
Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, has assured Xbox 360 gamers that there's plenty more to come from the console.