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Sep 17, 2007
360 News | Fable 2
Sept 17, 2007 The man in charge of all things Fable 2 has spoken about how his development mantra has changed since his early days with Bullfrog and the start-up period of Lionhead Studios. "At the moment what I say all the time is less features and more polish," he told us during a recent Creative Minds interview. "Lionhead games need less random features, but to refine and hone the core features. "Combat is good example of this; we could have thrown in 100s of different spells, moves and ...
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Sep 5, 2007
360 News from N4G | Fable 2
360 - Fable 2 - Xbox Live 'Far More Impactful' than Wii: Say Molyneux Former independent studio president (now a Microsoft employee) and developer luminary Peter Molyneux says Xbox Live will be more influential to the video game industry than Nintendo's popular Wii Remote.

"Microsoft is an incredibly smart company and I never fail to be impressed by just how clever they are," Molyneux remarked when asked about the innovation behind Nintendo's motion-sensing controls.

"Don't forget this is the company which pioneered LIVE which I believe will ultimately be far more impactful on video games in the long term than something like the Wii controller," he added.
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Aug 31, 2007
360 News | Fable 2
Aug 31, 2007 A new developer update from Lionhead on its sequel Fable 2 is accompanied by three pieces of new artwork of female characters. And if you're in any doubt about which might be OUR favourite, we'll give you a clue - she's not carrying a jug on her shoulder or wearing a silly pointy hat. Fable 2 is nowhere near finished, Lionhead says in the update. "Think about that for a second. It is not finished. So yes, the game will look at least a gazillion times better than anything you've ...
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Aug 16, 2007
360 News | Fable 2
Aug 16, 2007 In a recent chat with us, Lionhead boss Peter Molyneux explained his company's new development mantra for the massive Xbox 360 Fable sequel: LESS IS MORE. At the moment the Fable 2 design director is telling his team to focus less on features and more on polishing. "Lionhead games need less random features, but to refine and hone the core features," he said. "Combat is good example of this; we could have thrown in 100's of different spells, moves and effects but I now realize ...
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Jul 31, 2007
360 News | Fable 2
"Just a single button for combat?" may have been many people's reaction when developer Lionhead announced that, yes, just a single button press would perform all Fable 2's hand-to-hand maneuvers. Ignore the doom-mongers, though. By the looks of this footage it was a decision worth taking. The gameplay footage contained in this short studio feature certainly isn't finished. But it's complete enough to show off some neat moves triggered by the context-sensitive combat system - an “over the ...
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Jul 31, 2007
360 News | Fable 2
Tuesday 31 July 2007 "Just a single button for combat?" may have been many people's reaction when developer Lionhead announced that, yes, just a single button press would perform all Fable 2's hand-to-hand maneovers. Ignore the doom-mongers, though. By the looks of this footage it was a decision worth taking. The gameplay footage contained in this short studio feature certainly isn't finished. ...
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Jul 30, 2007
360 News | Fable 2
After a brief intermission, Lionhead has released the second episode in its Fable 2 video series on Xbox Live, to coincide with the studio's 10th anniversary. Aww. This second movie shows off the one-button combat system, as well as digging into some of the studios' real-life combat antics and a soccer match against Rare (because they're all friendly at MGS). The sequel seems to be shaping up nicely - if Lionhead doesn't rush it. "This is a very exciting time for us," said Peter Molyneux. ...
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Jul 30, 2007
360 News from N4G | Fable 2
360 - Fable 2 - Develop: Molyneux Relying On The Vanity Of Gamers They say it attracts chicks, but when it comes to the value of scars in Fable 2, Peter Molyneux's betting gamers will prefer to display the unblemished flesh that signifies fighting prowess instead.

The volte-face to traditional masculinity concerns the way Lionhead's founder and his design team have decided to approach the tricky concept of death in the Xbox 360 sequel to the three-million selling Xbox role-playing game.

"In Hollywood, the hero doesn't die," Molyneux said in his Innovations in Game Design at the Develop conference. "Rocky's face looks like a battered melon, he's down on the canvas, and it seems to be all over, but one look from his wife, and suddenly he's back on his feet and swinging again."

Fable 2 will take a similar dramatic approach to the concept. Drained of health points and laid out on the ground, players will have the choice of losing experience points - the game's key method of building up a selection of fearsome fighting moves - and immediately jumping up to regain the action, or letting the enemy close in and work them over with stabs, kicks and punches. "You will feel violated," said Molyneux. Worse than that, when you eventually get up again to fight another day, the marks of your beating will remain for all to see.
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Jul 26, 2007
360 News from N4G | Fable 2
360 - Fable 2 - Molyneux Wants People Beating Fable 2...With One Button Peter Molyneux has simplified combat to just one button in Fable 2, hopefully enticing casual gamers to play while still rewarding hardcore gamers with upgrades based upon the use of advanced maneuvers in the system. But either way, Molyneux wants players beating the game.
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Jul 25, 2007
360 News from N4G | Fable 2
360 - Fable 2 - Your chance to grill Peter Molyneux The Eurogamer TV crew will be catching up with Peter Molyneux for tea, chat and maybe more this Thursday at the Develop Conference in Brighton, and they'll give you the opportunity to interview the Fable creator as he sweats under the glare of the spotlight.

So if you have a burning question you'd like to ask the Britsoft legend behind the likes of Populous, Theme Park, The Movies, Black & White and the forthcoming Fable 2, now's your chance...
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