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FEAR 2: Project Origin


Part shooter, part fruit-bat horror gore-fest

Any game in which you have a small powder keg of gunfire at your disposal shouldn’t be scary. It certainly shouldn’t be creepy. It shouldn’t have you slowly stalking a dimly lit corridor packing a beefy shotgun in anticipation of the grim, blood-soaked ghoul that’s lurking around the corner.

But FEAR 2 does manage to scare even when you have an assault rifle pointed at the shadows. Like the original shooter it’s a strange mix of standard FPS gunplay and graphically gory horror; it’s Rainbow Six Vegas meets Akira by way of The Ring and the old head-exploding shenanigans of Eighties’ legend Scanners. And when you have that melting pot of influences, you know that you’re in for a shock or two.

This sequel begins where the original game left off, or rather 30 minutes before the end of the first game. Your squad is sent to the head offices of the sinister Armacham Corporation to take Genevieve Aristide into protective custody, only for things to get very weird. The starkly real corridors become a warzone in seconds: windows shatter, bullets rip apart the furniture and the action crackles with a sharp intensity. Then you start seeing things. Weird things. A girl flickers into view; the screen turns blood red and you’re guided into a secret lab. Ten minutes later, there are more shootouts, more headaches, more blood red visions and then from the penthouse window you see the city explode in a cloud of nuclear chaos. What a way to start a game.

What follows is a montage of visions that set up the game’s key story arcs. Demonic surgeons hack away at Sergeant Becket’s body (the hero); viewed in first-person, you’re in his bloodied size 10s. Are they demons? Are they real surgeons trying to save Becket’s life? Are they Armacham surgeons experimenting on his mind for some sinister purpose? Who was the girl in the office? Why the secret lab? What is Aristide’s dark secret and who is Snake Fist – the deep-throat source that led you to the office? Answer’s are forthcoming over the course of the game’s 10 hour journey, and unlike recent story-driven shooters (Resistance 2, we’re poking your lumbering confused plot with a massive stick) you won’t find yourself fumbling for links between scenarios or trying to work out why character X just tore the head off character Y. Which is a relief.

For anyone who played the original FEAR and found themselves jumping every time Alma cropped up – the creepy girl on our cover who had a knack of appearing sporadically, tearing the flesh off anyone in sight and disappearing through a wall – then there are answers to many questions in this sequel. Monolith are adept at creating a believable world that holds a strong story together, then giving you the tools, the big hot led spewing tools, to tear apart that perfectly conceived fiction. Monolith’s ‘thing’ is to take everyday places and screw around with them. The game begins in an office like any other that has a hidden lab where all manner of experiments have taken place.


 
11 Comments
Order Comments: Newest First | Oldest First
octagons  - 9 months 15 days ago 
All be damned i might just be first
collman  - 9 months 14 days ago 
number 2 thats right
infestedandy  - 9 months 14 days ago 
Hoping here that Alma devours those who posted above!
nash1991  - 9 months 14 days ago 
@infestedandy - Totally agree with you dude. I have made a point to report any and all first and second bullshit I encounter as well as of-topic posts.
SkinnyJr  - 9 months 13 days ago 
Nice review. I played the demo and it scared the bejesus outta me. Unfortunately, once you've played the game once, the fear factor is lifted. I dont see this as a day one purchase because it doesn't hold much replayability. I really enjoyed it, and would love to get it, just maybe when it's cheaper.
CABride  - 9 months 9 days ago 
never played the first one but this is a good fps.
osmokes  - 9 months 7 days ago 
I definitely agree that FEAR 2 is excellent, especially in the story-telling department. It isn't like the first FEAR. FEAR 1 was amazing because it was incredibly dark, all the sounds (not just the creepy ones) were punchy and realistic. In FEAR 2 the guns don't sound threatening. Also the characters, though not as graphically appealing were a lot more realistic and evil looking (including there deep voices). These new enemiesdon't have the same effect. Why do games make certain soldiers use specific weapons? It shouldn't matter what armor they wear, which leads me to the lack of variety. The are too often the same kind over and over, which makes for the exact same firefights everytime. All that said, this game is very good and if you played the first FEAR, you should play FEAR 2 (and if you like FPSes than you NEED to play both).
legodude666  - 8 months 23 days ago 
not too impressed, it seems to be FEAR 1 updated for current-gen consoles
shadowleon  - 7 months 24 days ago 
i just played the demo of this and never played F.E.A.R. before and to be totally it scared the crap out of me
shadowleon  - 7 months 23 days ago 
Sorry about my last comment i meant to say totally honest
Sareith  - 4 months 12 days ago 
Has to be the best shooter i actually had fun playing while yelling profanity at the TV. In my opinion id give it a 9 hands down.
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The Knowledge
FEAR 2: Project Origin
FEAR 2: Project Origin

Genre: Shooter
Release date: Feb 10, 2009
Published by: Warner Brothers
Developed by: Monolith Productions
Multiplayer Modes:
Online
16 player VS
8 GREAT
Read the review