The New Perks
With the new DLC it raises the level cap from 20 to 30. Not only can you increase your skills even more, 14 new perks have been added.
(New perks become available every even numbered Level)
Level 22
Deep Sleep- You receive the well rested effect no matter what bed you sleep in.
This perk can be useful immediately for those who want to level up fast since after sleeping you will gain 10% more experience. The flaw is that like Swift Learner and Here And Now is that once your level maxes it will do nothing and be like a wasted perk.
Quantum Chemist- Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum. Requires Science level 70
This can be useful if you need the Nuka-Cola Challenge quest, like to use nuka grenades, or like to drink them. Since there is a limited amount of quantums in the game this perk is usefull for the above reasons but not much else.
Puppies!- If Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. Just wait a bit, and you'll find your new furry friend waiting outside Vault 101.
First of all you can still get a new Dogmeat even if he died before you got the DLC. Second, the new Dogmeat has double the health as the original. Third, if you fire a follower with a puppie in tow a glitch will not let you rehire any other followers. In the end this perk's usefulness comes down to if you do or don't like to use Dogmeat even though you could just load a saved game.
Level 24
No Weaknesses- All SPECIAL stats lower than 5 become 5.
This perk can be useful if your play style involves pumping all your stats into certain categories by taking away from others. The problem is that a level thirty perk later does the exact same thing but far better.
Karma Perks
Devil's Highway- maxes out evil
Karmic Rebalance- maxes out neutral
Escalator to Heaven- maxes out good
These perks are kind of pointless since it really doesn't effect gameplay that much but it could be fun to see how the game is different or to get the new Karma Achievements.
Level 26
Nerves Of Steel- Makes your action points regenerate faster. Requires Agility 7.
This is an absolute must for anyone like to use V.A.T.S.
Rad Tolerance- You no longer feel the negative effects of minor rad poisoning.
This perk isn't very useful since by this point in the game you should have more than enough money to buy the rad shots from doctors or the medical kit in one of the houses. There is one use for this perk though A later perk is powered by your radiation level so this would allow you to have some radiation without suffering the negative effects.
Warmonger- Automatically receive level three for all schematics. Requires Intelligence 7
This perk is for lazy people. With the internet available to you it really isn't too hard to find the schematics, but it is time consuming, so if you like the custom weapons but don't like searching for them this is for you.
Level 28
Party Boy/Party Girl- You no longer suffer the withdrawal effect from alcohol addiction.
This could be useful to someone using alcohol as a melee buffer, but you could just get the chemistry set at your house and save yourself a perk
Rad Absorption- You slowly loose radiation over time. Requires Endurance 7
Like the other rad perk at this point in the game rads are no big deal so this is almost useless.
Level 30
Almost Perfect- All S.P.E.C.I.A.L stats raised to level 9.
This perk is almost perfect. it makes you much stronger, makes other perks like Intense Training, and No Weaknesses completely useless. If you get the bobble heads before this it will only raise it to 9 still, but if you wait until after getting the perk you can have a character with absolute perfect attributes.
Nuclear Anomaly - Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion, and will get some health back. Note that any allies in the vicinity will also suffer the effects of the blast. The strength of the blast and amount of health received depends on your current radiation level, the higher the better.
This perk almost assures your character will never die with maybe an exception of something like a Behemoth. You can even act like a kamikazee if you like. A few notes is that the Rad Resistance perk is useful since you don't suffer negative effects of rad poisoning but cause a bigger boom. Also after you explode your rad level drops to zero, so if you drop to below twenty without at least minor rad poisoning nothing will happen.
One last note is that when you level up you don't necessarily need these perks you can still get any of the old one you want.
Submitted By: The Fox
Hacking Tip
While hacking you will notice a large amount of random symbols %^&$&) and whatnot if you see any segments completely enclosed in (parentheses) [brackets] or {braces} like (_"") or even if nothing is inside them {} you can go to the first bracket or whatever in the segment and if more than one object is highlighted then you can select it and it will have some effect that will make the hack easier, such as remove one wrong word or completely replenish the amount of tries that you have.
Submitted By: Bofore
The Break (Pool Que)
The Break - It's pretty crap because it is only a pool que but it is on the pool table outside the super market in Paradise Falls.
Submitted By: John
Obtaining Bear Charm
Entry Location:
Oasis
If you've visited Oasis in the far northern reaches of the wasteland then you've probably accepted the quest the Treeminders gave you. If you want the Bear Charm DO NOT KILL HAROLD! If you do kill Harold then it is impossible for you to get the Bear Charm. If Harold is alive after the quest talk to Sapling Yew, the young girl at Oasis. You have 2 options now. Either use your Speech skill to make her give you the Charm, or she will give the Charm to you if you currently have the Child At Heart perk set. The Bear Charm is a very handy Accessory to carry as it gives you +10 Speech when equipped.
Submitted By: RenegadeRecon3
Good Karma Solution in Tranquility Lane
Entry Location:
Abandoned house
In Tranquility lane, enter the house and you will see 5 objects: a radio, a glass a pitcher,a gnome, a cinderblock, and finally a soda bottle. If you use them in the following order: radio, pitcher, gnome, pitcher, cinderblock, gnome and then bottle, a weird computer comes up. Use it then press Chinese guards and you should get good karma.
Submitted By: pokepoke26
Fat Man and Mini-Nukes
Use your Fat Man and Nukes wisely because there are only 9 Fat Men and 71 Mini-Nukes in the entire wasteland!
Submitted By: RenegadeRecon3
Brahmin Tipping
When in sneak mode you can tip the Brahmin by clicking A. Its like Cow Tipping! Its really funny.
Submitted By: The Overseer
Get Deathclaw Gauntlet Schematics
WARNING!! there is a couple yao-gui's and a deathclaw here,so get your best weapons and armor ready for a fight!
Go to J Scott's Campground on the very southwest part of the map and kill the death claw (this helps early on for one of the requirements to make the weapon). Take his hand off his corpse. Go to the small caravan with a bed and a dead wastelander in it. On the floor there should be a schematic for the Deathclaw Gauntlet. The items you need to make one are wonderglue, a medical brace, a leather belt and a death claw hand. Get these items and go to a workbench and select the deathclaw gauntlet. It should make it if you have the required items. Depending on your repair skill, at 51 repair it should make it with 17 damage and medium condition. Either make another one using the same items or go to a shop to repair it and at full condition it should take 20 damage and it doesn't matter what armor your enemy is wearing; in the schematics it says it's "armor shredding power is unique, considering you can get the deathclaw hand."
Submitted By: Superirish19
Victory Rifle
Entry Location:
RockBreakers Last Gas
First go to RockBreakers Last Gas and take care of all the Enclave. Next look up towards the cliff and you will see a shack on top. Climb up the hill and enter the shack. Right to the right of the door there are two radroaches in a cage with pet names so thats pretty cool. In the locker in the back there is a sniper rifle called the Victory Rifle. It deals a great deal of damage and is the best rifle in the game so I highly recommend it. You need a lockpick of 100 to get in it.
Submitted By: Colonel Hoffman
Feeling Lucky?
Entry Location:
Big Town
You have to have saved Red, then helped Big Town from the super mutants. Go into Red's Clinic and there will be someone laying on the bed (not sure if this is a random encounter). If you heal him he will give you his Lucky Eight Ball and there will be a pop up saying "You are now feeling lucky!" You're luck is now increased by 1! It will be increased by one as long as you hold it, but once you drop it your luck is reduced back to normal.
Submitted By: TheBlackFlag
Secret Stash In Fake Rock
If you are facing Megaton's entrance, go to the right, and try to keep between the sheets of metal covering Megaton and the rocks. It's in a cluster of three rocks together, but keep pressing A on all of them to make sure you don't pass it. My suggestion is to only do this if you didn't blow up Megaton. Otherwise, bring some Radaway to deal with the radiation.
Submitted By: the original gamer
Followers - Location and Requirements
Good Karma
Fawkes - Vault 87 - Release her from the cell and let her get get the E.D.E.N. After escaping the base she will offer herself as a follower (Note: CANNOT wear armour)
Star Paladin Cross- The Citadel - Find her in the Citadel and she will offer herself as a follower
Neutral Karma
Butch - Rivet City Bar - After completing Trouble on the
Homefront, find him in the bar of Rivet City. Also a haird- sorry, barber
Sargeant RL-3 - In front of RobCo Factory - Talk to the mechanic. He will sell it for 1000 caps
Bad Karma
Jericho - Megaton - Convince him to follow you and he will go with you for 1000 caps
Clover - Eulogy's Pad - Tell Eulogy and he suggests Clover, who can than be purchased for 2000 caps (1000 if you persuade him)
No Karma Requirements
Dogmeat - Scrapyard - In the Northeast corner you will find him fighting some raiders. After the battle "talk" to him and he will join your party (Note: Dogmeat does NOT take up a follower spot like the others do, meaning you can have him and another follower at the same time)
Charon - Drug Selling Bar in Underworld - Talk to the Ghoul with the really weird name and ask about Charon's contract. He will sell it to you for 2000 caps (1000 if Barter is above or equal to 50) or if you kill the bartender in the other bar, Greta. If you choose the second option, than the best time to kill her is when she takes her smoking break in the lobby of the museum, outside Underworld
Submitted By: BeRzErK
T-51b Power Armor and Helmet
Entry Location:
In Fort Constatine/Mr. Crowley with keys
The way to collect this awesome power armor variant is by doing 1 of 2 things.
1.)During the You Gotta Shoot 'Em In The Head quest, collect the keys from the bigots, then go to Fort Constatine. I forget exactly what sub-level of the building it's in, but if you find the body of Tara (she'll have a key as well). The door right in front of her is the storage room for the armor.
2.)Give the keys you got from the bigots and give them to Mr. Crowley. He'll go down there himself and get it. I recommend waiting a few days, then going back to Mr. Crowley at the Ninth Circle bar in the Museum of History, Underworld Concourse. He'll wear the armor but not the helmet. But it should be in his inventory, your choice here, pickpocket, of kill him. This is honestly the strongest armor in the game.
The T-51b power armor itself has a DR of 50, plus the helmet's DR of 10, equals a total of a whopping DR of 60. Also, one of the coolest armors in the game, in my opinion.
Submitted By: Captain Church 39
Easy Money And Experience
Entry Location:
Megaton/Underworld
There is an easy way to get money and experience. Go to Megaton and go into the water processing plant to find an older African American man named Walter. He will tell you that there are 3 leaky pipes hidden in Megaton. He wants you to fix them so make sure you have a high enough repair skill. The first one is right near the entrance as you walk down the path and it will be on the left. Its a pipe with water squirting out. The second is above and to the right of the Children of Atom Church. Simply climb above it and jump onto the pipe. The last should be somewhere on the paths. Just walk around the inner edge of Megaton and look at each path until you find it. Go back to Walter and he should pay you. Then he will ask you to get him scrap metal. For every scrap metal you bring him you will get 15 caps and lots of experience. The second place to do this is underworld. Talk to whoever the guy is and he will ask you to give him scraps. Do the same thing as Walter and you will easily get loads of caps and experience.
Submitted By: Colonel Hoffman
Skydiving
If you want to jump off a really high building and survive, just before you land activate V.A.T.S. and attack something and you will survive.
Submitted By: Tyson II
Getting Colonel Autumns Longcoat And Laer Pistol
Entry Location:
The Jefferson Memorial
I wont give away any spoilers but if you have already beat the game then you know what I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial. Obviously there is a forcefield there so either go to the left or the right of the forcefield and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the enclave soldiers. They will not attack you and you can actually talk to them! So continue down and enter the memorial. Keep going through until you reach the rotunda. When you enter the room Colonel Autumn will be standing there but do not talk to him! You can just kill him and take everything he has because he will eventually respawn. Then look down at his body and take his laser pistol. Instead of a single shot his pistol is repeating fire so go out there and destroy!
Submitted By: The President
Alien Blaster Ammunition
Entry Location:
Fort Independence
Okay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence and go down either the F.I. Lower Levels entrance, if you have a pick skill of 100, or if not, I don't know what's required for the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer, then go up to the door on your left, (you need a lockpick skill of 75) and get all the ammo in the containers. The second table with ammo boxes should have Alien Blaster ammo, and you should receive 18-24 bullets total.
Submitted By: stopandstare
Infinite XP
Infinite XP
You can gain infinite XP if your speech skill is high enough.(around 30). Go to"Big Town" located north of Vault 101. Speak with a girl named Bittercup. She should tell you about her dating exploits. After speaking with her, go to the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it. Continue to do this and you can rack up XP in mere seconds.
More Infinite XP
1.) Reach level 10 with a sneak skill of 60 or more and get the Mr. Sandman perk.
2.) Go to Andale (south central part of the map)
3.) Wait until around 1am and go into the Smith house while they're sleeping.
4.) Go upstairs into the kid's bedroom and use sandman on him (crouch and select him and and use the first option)
5.) Repeat step 4
You can increase the difficulty setting to gain more XP
Achievements
Unlockable How to Unlock
Agatha's Song (20) Completed "Agatha's Song"
Ambassador of Peace (20) Reached Level 14 with Good Karma
Big Trouble in Big Town (20) Completed "Big Trouble in Big Town"
Blood Ties (20) Completed "Blood Ties"
Data Miner (20) Hacked 50 terminals
Doesn't Play Well with Others (20) Killed 300 people
Escape! (20) Completed "Escape!"
Finding the Garden of Eden (20) Completed "Finding the Garden of Eden"
Following in His Footsteps (20) Completed "Following in His Footsteps"
Galaxy News Radio (20) Completed "Galaxy News Radio"
Harbinger of War (20) Reached Level 14 with Bad Karma
Head of State (20) Completed "Head of State"
Keys are for Cowards (20) Picked 50 locks
Last, Best Hope of Humanity (30) Reached Level 20 with Good Karma
Mercenary (10) Reached Level 8 with Neutral Karma
Oasis (20) Completed "Oasis"
One-Man Scouting Party (20) Discovered 100 locations
Paradigm of Humanity (30) Reached Level 20 with Neutral Karma
Picking up the Trail (20) Completed "Picking up the Trail"
Pinnacle of Survival (20) Reached Level 14 with Neutral Karma
Protector (10) Reached Level 8 with Good Karma
Psychotic Prankster (10) Placed a grenade or mine while pickpocketing
Reaver (10) Reached Level 8 with Bad Karma
Reilly's Rangers (20) Completed "Reilly's Rangers"
Rescue from Paradise (20) Completed "Rescue from Paradise"
Scientific Pursuits (20) Completed "Scientific Pursuits"
Scourge of Humanity (30) Reached Level 20 with Bad Karma
Silver-Tongued Devil (20) Won 50 Speech Challenges
Slayer of Beasts (20) Killed 300 creatures
Stealing Independence (20) Completed "Stealing Independence"
Strictly Business (20) Completed "Strictly Business"
Take it Back! (40) Completed "Take it Back!"
Tenpenny Tower (20) Completed "Tenpenny Tower"
The American Dream (20) Completed "The American Dream"
The Bigger They Are� (20) Kill all the Super Mutant Behemoths
The G.O.A.T. Whisperer (10) Took the G.O.A.T.
The Nuka-Cola Challenge (20) Completed "The Nuka-Cola Challenge"
The Power of the Atom (20) Completed "The Power of the Atom"
The Replicated Man (20) Completed "The Replicated Man"
The Superhuman Gambit (20) Completed "The Superhuman Gambit"
The Wasteland Survival Guide (20) Completed "The Wasteland Survival Guide"
The Waters of Life (20) Completed "The Waters of Life"
Those! (20) Completed "Those!"
Tranquility Lane (20) Completed "Tranquility Lane"
Trouble on the Homefront (20) Completed "Trouble on the Homefront"
Vault 101 Citizenship Award (10) Got the Pip-Boy 3000
Vault-Tec C.E.O. (30) Collected 20 Vault-Tec Bobbleheads
Weaponsmith (30) Made one of every custom weapon
Yes, I Play with Dolls (10) Collected 10 Vault-Tec Bobbleheads
You Gotta Shoot 'Em in the Head (20) Completed "You Gotta Shoot 'Em in the Head"
Submitted By: meeeeeeeeee
Non-Radiated Water
Entry Location:
Tenpenny Tower
In Tenpenny Tower, the penthouse suites, there are sinks and even toilets with non-radiated water. Either you have to blow up Megaton to obtain the key for your own room, use Mr. Tenpenny's room, or kill everyone in the Tower, like me.
Submitted By: stopandstare
Steady Aim
Entry Location:
Small Guns Skill
When you get a high enough Small Guns skill, your sniper rifles and .44 magnums should be steady aimed when you're in the scope. I don't exactly know what number Small Guns has to be, but I am 99 points so it's probably in the 90s.
Submitted By: stopandstare
Pack Mule
If you haven't found this out yet but you can use your followers as pack mules. Just talk to them and tell them you wanted to trade equipment. Give them all your stuff. You will be almost empty and able to carry twice as many items.
Submitted By: The President`
The Experimental MIRV (Strongest Weapon)
The Experimental MIRV Fat Man Launcher can be found in the bomb shelter area in the National Guard Depot Armory next to 5 Mini-Nukes on a table near a Glowing One near the remains of the skeletons of the Keller Family. When this weapon is fired, a random shotgun spread seems to be the path they take, usually 6 or 7 near each-other and one off in the distance before impact, if aimed correctly, this weapon can kill anything in 1 hit, even the Super Mutant Behemoth. You must have obtained all five of the Keller Family Transcript's before you can gain entrance to this part of the room. It fires 8 Mini-Nukes at once and if you have less than that it will just make an error sound telling you that you do not have enough ammo.
In appearance, it looks like a rustier version of the Fat Man, and when loaded the Mini Nuke projectile(s) appear to be in a bundle.
As i said the Keller tapes to be to found before you can gain entrance to the room its located the tapes can be found:
Fast Travel to VAPL-58 Power Station and head North following the power lines, the 3rd power line down will be surrounded with boards on 3 sides, head inside and on the North wall will be a bookcase with the 1st Keller tape.
Fast Travel to Big Town and head North up to the Hallowed Moors Cemetary, going in the front entrance, the 2nd Keller tape will be on the left on top of the podium.
Fast Travel to Grisly Diner and head inside, then goto your right and out the back, the 3rd Keller tape is located on a desk at the back.
Fast Travel to Rockbreaker's Last Gas and turn to the west, you will see an abandoned shack at the top of a cliff, this shack is the location of the 4th Keller tape. Make your way around the cliff from the left side of the mountain. Enter the shack and the tape will be on the workbench on the left. (Note: After the The Waters of Life quest is completed, an Enclave soldier with a sentry bot will be vertibird dropped across from the shack)
Fast Travel to Anchorage Memorial and head to the North, quickly you will get to the edge, across the chasm you will see a broken down truck and a tent. Make your way across the river to the tent, inside the tent on the table is the location of the 5th Keller tape. Note, there is a Super Mutant or Super Mutant Master and 2 Centaur there. If you are a first time visitor, there is also a Captive inside.
Also inside of the shack containing the 4th tape, inside the locker is the Victory Rifle (a stronger version of the normal rifle, this can be reparied with normal rifle's and also uses the same ammo)
Submitted By: mrflufflebuns
Yet another Follower
Entry Location:
The Wasteland
In the wasteland there is a guy who walks around with several robots following him, if you talk to him and request the dialogue option "can i buy a robot" he will offer a Mr. Gutsy for 1000 caps. This Mr. Gutsy comes with a plasma weapon and a flamethrower, and has all of the dialogue options that the other followers do.
Submitted By: Bofore
Ol' Painless
Ol' Painless is a Hunting Rifle that shoots faster than a normal one. You can find it in The Republic Of Dave (In the top right corner of the wasteland). To get it the easy way with good Karma, start the quest Gotta Shoot Em' In The Head (From Mister Crowley in Underworld) Then you can ask Dave for the key that Crowley needs, and he'll give it to you, which opens a safe in the corner of the room that Dave is usually in, There you will find Ol' Painless, Or you can just go in "Guns Blazing" and shoot everyone and take the key from his body and open the safe.
Submitted By: k1llgor3
Lincoln's Repeater Rifle
Entry Location:
Museum of History (Pretty sure on your map it's east of the Washington Monument)
When you get to the Museum of history, go around the back way, because it's faster. You should encounter a turret shooting at feral ghouls. Destroy the turret. Go up the stairs which should be on the left of where you obliterated the turret. Go up there stairs and go through the hole in the wall. There may be a Glowing One near the case, so kill it. There you should have your Pip-Boy 3000 light activated, then you should see a dead raider near the display case. Open it, of course. There, you have Lincoln's Repeater Rifle. (It's in perfect condition, uses .44 bullets, should do 40 damage, but for me it did 39 when I was on lvl 12, so yeah. Don't sell it!) You might be able to repair it with hunting rifles, but I haven't tried it so try it out.
Submitted By: stopandstare
The Terrible Shotgun
In Evergreen Mills (near Casey Smith's Gas Station) there is a guy called Smiling Jack, kill him and you will have The Terrible Shotgun.
When fully repaired it does about 80 damage. The only bad thing about it is that it degrades fast.
Submitted By: k1llgor3
Skip Half The Game
If you want to skip most of the story missions, or you have already done them. When you start a new person. Walk to Smith Casey's garage (it's pretty much directly east of Vault 101.
If you have a good melee weapon or some ammo for the 10mm you should be able to make it easily. After arriving, you will start the quest "Tranquility Lane," when you finish, you'll gain tons of experience and be able to finish the story in less than 2 hours.
Submitted By: J-Ron
Free Scoped .44 Magnum
Entry Location:
Megaton
All you need is the Child at Heart perk. First go to Megaton and speak to the child named Maggie. Choose the child at heart speech, and she will tell you Billy Creel (the man that looks after her) put a safe in their house. She then tells you the code. All you have to do is find it near the shelves in the corner (it is a floor safe) open it and take the magnum.
Submitted By: Hazza
Gifts
Entry Location:
Megaton
Once you own your house in Megaton and have a good rating of at least Paladin, everytime you return to Megaton, random people will give you things.
Submitted By: muttykins
Clover The Follower
Entry Location:
Paradise Falls
You can buy one of the slave girls, Clover, from Euology in Paradise Falls. She cost 1000 caps and uses a knife and sawed off shotgun. I found her really annoying and only bought her for a baggage carrier.
Submitted By: Offspring 445
Another Follower
Entry Location:
Ruddy Bar in Rivet City
Aside from Jericho, Choran, Star Paladin Cross, and Fawkes you can also get Butch, the bully from vault 101 if you do the quest "Trouble on the Home Front" in which you have to go back to Vault 101. While doing the quest, make sure you tell them that they should open the vault for trade and if you do that then go to Rivet City, go into the stairwell and go to the bottom floor and go into the Muddy Rudder bar. Note: you must have an evil karma to obtain him and he uses a knife and I don't know what gun.
Submitted By: StayPuftGiant
Double XP
If you find a safe that can be picked and there's a terminal near it you can hack the terminal and close it then you pick open the safe you get double the XP and the safe items.
Submitted By: Eye of Sith
Followers
Throughout the game you can find up to four followers not including Dogmeat who is in a category of his own.There are four in all but you can have only one at a time. The will all attack your enemies ieadiatly and without abandon so if you prefer stealth may may want thme to wait for you. If you talk to your follower certain options. First you can have them follow you, wait, change tactics, trade equipment, or fire them. Follow and wait are what they say and are they will follow you or wait exactly where they are forever even if you fast travel somewhere. Change tactics where you can order them to use a ranged or melee weapon, or whether they follow you closely or will try to flank them by following farther away. trade equipment is you can give them any kind of item and they will carry it until you ask for it again allowing you to use them as a pack mule. Finally if you fire them they will leave and return to a certain location depending on who it is. You can go and recruit them again at anytime from that location which is usualy where you recruited them. The first is Jericho an exraider who uses a knife and a chinese assualt rifle. To recruit him talk to him about his past complementing on the wasteland, and you need to have a high bad karma. You can find him wandering around Megaton. Next is Charon who is a ghoul being employed by the bar owner in underworld by a contract. To get him to join you by buying his contract for 2,000 caps. As an added side note he will kill his employer after so if you have any business with him do it before you buy the contract. He uses an combat shotgun and combat knife. The next follower is Star Paladin Coss a member of the Brotherhood of Steel who escorted your father and you as a baby to vault 101. To recruit her just be polite and talk to her after gaining acess to the Citadel by playing through the main quest. She wields a supersledge and a 10mm submachine gun. Finally there is Fawkes the well educated and well mannered Super Mutant. you will find him inside vault 87 during the main quest. Free him and let im help you, and after you escape the enclave you will find him fighting soldiers to try and rescue you, but to recruit him you need to have a high good karma. Worth noting is that Fawkes is nearly damage proof with a fatman mini nuke only crippling him. He is also special because if you fire him he will return to the national history museum in downtown DC. He uses a supersledge and gatling laser.
Submitted By: The Fox
Change Appearance/Bow of Rivet City
When you are near Rivet City you will see a set of planks over the water that lead to a door on the uninhabited half of Rivet City. If you cant unlock it (you need a lockpicking skill of 100) go underwater until you find a metal tunnel that leads to a door. Upon entering there will be 2-3 Mirelurks. Kill them and avoid the traps that lead to a man named Pinkerton. Once you find him, he will offer to give you a different identity and change the way you look.
Submitted By: DBAX 4727
Weapon Schematics
Nuka Gerenade: Trade Caravan
Railway Rifle: Underworld Trader
Bottlecap Mine: Jocko's Pop and Gas
Stop
Rock-It-Lancher: The Crater Side Supply
Dart Gun: Little Lamplight
Shishkebab: Mereli Station
Deathclaw gauntlet: Rivet City
Submitted By: DBAX4727
Use Radiation To Heal Limbs
When talking to the lady and on the way to completing the first chapter of her book, She will ask you to do a radiation test! I went to the bomb and drank the water till i reached 610 radiation and went back upon completion. Her "cure" mutates you so that every time you get dangerously irradiated your limbs will heal!
Submitted By: bessy
Intelligence Bobble Head
Entry Location:
Rivet City Science Lab
It will be on the table by the lockers in the Rivet City Science Lab.
Submitted By: your boy
Speech Bobblehead
Entry Location:
Paradise Falls
When you get to paradise falls you go into Eulogy's pad, go all the way to the back room, and on the table with the computer on is the speech bobblehead. (It's right under the reading light.)
Submitted By: DBAX4727
Heavy Weapons Bobble Head
Entry Location:
Fort Constantine
Inside Fort Constantine in the North, (it is surrounded by robots) you will find the main building, a bomb factory, and a small shack. Inside this shack is a Protectron, so kill it or disable it. Inside the shack, on a shelf, is a bobble head holding a minigun, with the inscription "in a fight, its best to be the loudest." this grants you +10 to big guns.
Submitted By: Death monkey 7
Intelligence Bobble Head
Entry Location:
River City Science Lab
It will be on the table by the lockers in the River City Science Lab. It give you +1 to Intelligence.
Submitted By: your boy
Medical Bobble Head
Entry Location:
Vault 101 Medical quarters
In vault 101 when you first are in the medical quarters you may notice a bobblehead on one of the desks, if you take it you will gain +5 permanently to medicine. Pretty useful early on, and its a collectible too, so you are meant to take it, no harm no foul, keep your eyes open for other bobble heads.
Submitted By: Hemi92