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Fallout 3

Also known as: Fallout III



16 Oct 2009
360 Feature | Fallout 3
We’ve murderised millions of men, killed countless cuddly animals and run over a nursing home’s worth of OAPs. But nothing has ever unhinged us like the computer crappers in the following beastly bathrooms. Unhygienic, grim and often smeared in the sort of bodily fluids you’d associate with Kill Bill rather than the can these are the filthiest game bathrooms we’ve ever seen.Silent Hill 3In a tight bind, when ... » Read More
24 Sep 2009
360 Feature | Fallout 3
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them ... » Read More
21 Aug 2009
360 Feature | Fallout 3
360 - Fallout 3 - Fallout 3: Mothership Zeta - review We’re not game designers, but if we were making a DLC pack about alien abduction set in the universe of Fallout 3 we wouldn’t make the following four dumb errors... ... » Read More
27 Jul 2009
360 Feature | Fallout 3
360 - Fallout 3 - The Top 7… 2008 games we can't stop playing Unless you’re an eagle-eyed bargain hunter, the price of videogames can put a serious dent in your finances. Here in the US, $60 a pop means the game in question needs to offer hours of content to offset the steadily increasing cost. ... » Read More
14 Jul 2009
360 Feature | Fallout 3
360 - Fallout 3 - Fallout 3: Point Lookout review We’ll level with you; Broken Steel partially excepted, we’ve been mightily disappointed with the Fallout 3 downloadable content (DLC) on offer thus far. The fresh content – for one reason or another – simply hasn’t resonated, possessing neither the grandiose questing of Oblivion’s Knights of the Nine nor the diverse fantasy universe of the Shivering Isles. ... » Read More
26 Jun 2009
360 Feature | Fallout 3
When the hero's mistakes end the world instead of saving it. ... » Read More
25 Jun 2009
360 Feature | Fallout 3
360 - Fallout 3 - Games invade Google Street View Have you ever seen Google Street View in action? It's incredible, and already coming up with some amazing images... it's a wonder the world survived without it. But we've spotted some more familiar faces in the passers by.Can you spot them too?       ... » Read More
22 Jun 2009
360 Feature | Fallout 3
360 - Fallout 3 - Video: Fallout 3 is full of idiots Fallout 3 is a superb game. So superb, in fact, anything in it that's less than brilliant sticks out like a third thumb. And, sadly, that's most apparent in the human characters. That's right, Fallout 3 is chock full of idiots. But don't just take our word for it - here's the evidence ... » Read More
18 Jun 2009
360 Feature | Fallout 3
Why can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the ... » Read More
28 May 2009
360 Feature | Fallout 3
360 - Fallout 3 - Fallout 3: Broken Steel review We could tell that Fallout 3 was a great game by how annoyed we were by the abrupt ending. We wanted to keep adventuring in its enormous world with the character that we’d come to love, and earn rewards for doing so rather than banging my head against the level 20 cap. ... » Read More
22 May 2009
360 Feature | Fallout 3
360 - Fallout 3 - TalkRadar 52 - punch drunk! Quote of the week: “I can’t wait to hear on 60 Minutes about an ecstasy bust at the technodrome.” ... » Read More
22 May 2009
360 Feature | Fallout 3
360 - Fallout 3 - The 10 most common game design mistakes Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do ... » Read More
18 May 2009
360 Feature | Fallout 3
There are lots of excellent reasons to want to blow up an RPG town. If you’re a villain, for example, you might level a place because it’s friendly to some resistance movement, or it’s in your way, or the heroes are stopping in briefly on their way to kill you. If you’re a game designer, you might do it to raise the stakes, or to give players some emotional reason to want the villain dead. ... » Read More
11 May 2009
360 Feature | Fallout 3
Founded by a group of religious cultists who worship an unexploded megaton bomb, who then built their church at the centre of the crater the bomb created.  These Children of Atom believe that the atomic masses released by nuclear bombs contain whole universes and are therefore sacred. How about being constantly surrounded by the most upbeat, glass half full folk any of us are ever likely to meet? Full ... » Read More
6 May 2009
360 Feature | Fallout 3
“Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets. ... » Read More
29 Apr 2009
360 Feature | Fallout 3
360 - Fallout 3 - GR Asks: How do devs decide the size and price of DLC? Welcome to GR Asks, our weekly Q&A with the games industry that answers questions submitted by YOU. Is there something game-related you’ve never seen addressed? Message GRAsks and we may just get it answered! ... » Read More
13 Apr 2009
360 Feature | Fallout 3
360 - Fallout 3 - Fallout 3: The Pitt You have to hand it to Bethesda – they’ve choosen a part of the US that really lends itself to surviving a nuclear apocalypse seemingly unscathed. That, and getting the designers of The Pitt to actually play Fallout 3 all the way through, so they could get a feel for what people might want to play. ... » Read More
11 Feb 2009
360 Feature | Fallout 3
360 - Fallout 3 - Gaming's big-ass booms! There are two types of gamers: the ones who love explosions, and the ones who love explosions in 1080p at 60 fps. Whether you’re a fan of shooters or strategy games, 8-bit or HD, we still all share the common appreciation of a good bang (ha, you WISH!). To show our love of all things that go BOOM, we’ve collected some of videogames' most epic explosions and set them to a bangin’ soundtrack. ... » Read More
30 Jan 2009
360 Feature | Fallout 3
Barack Obama. The most important politician in a generation. A peerless orator. Winner of a historic election. And exceedingly effin hard to recreate in every create a character mode we could find. You’d think the current leader of the free world’s unassuming features would be easy to make with the plethora of chin, forehead and septum sliders most games now have. Wrong.Not only did we fail to craft convincing Obamas, we ... » Read More
26 Jan 2009
360 Feature | Fallout 3
360 - Fallout 3 - The Top 7... Best Beginnings Gamers are a fickle and impatient bunch. After spending our childhoods at the altar of a twitchy, flashy, interactive dream box, we tend to act a bit ADD. The best games, however, can cut through this clutter right from the start. They dazzle us with cinematic spectacle or immerse us with unexpected realism. They overwhelm our eyes and ears with technological power or capture our minds with extraordinary storytelling. Within those first few minutes of play, they demand our attention. ... » Read More
The Knowledge
Fallout 3
Fallout 3

Genre: Role Playing
Expected release date: Autumn 2008
Published by: Bethesda
Developed by: Bethesda
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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