Defender is one of those masterpieces of gaming's golden age that 5% of the population could play well while the other 95% played something that didn't crush their soul. None of the multi-fingered challenge of Defender has disappeared since 1982, but playing it again makes us simply realize how much we suck.
The goal of the game's complex control scheme was to make you feel like you're piloting a ship...at least for the 15 to 20 seconds you’ll be alive to do it. A two-way joystick plus buttons for Thrust, Fire, Reverse, Hyperspace, and Smart Bombs... that’s a lot to manage. All the controls (unlike victory) feel comfortably within reach on the 360 gamepad, but mapping Reverse both to a button and a joystick motion makes the Default and Classic control schemes fight with each other – they're active simultaneously.









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