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Call of Duty: World at War


Call Of Duty: World at War - every mode played and previewed

Campaign, co-op and multiplayer, all given a thorough going over

Campaign

Playing COD: WaW's campaign, it becomes immediately clear how far Treyarch has progressed as a group of level designers. Forget the flat, repetetive countryside slogs of COD3; the levels of this new game are much more dynamic. In terms of pacing and overall use of environment, what we've played so far has more in common with COD4 or even Gears of War than the muddy roads and bland, bombed-out towns of Treyarch's last venture into WWII.

Take our sojourn through the Russian campaign for example. Starting out on a rooftop battle through a war-torn Berlin, the sense of place was infectious. And it wasn't long before the environments started dictating the gameplay in interesting ways. Moving indoors, the snappy pace changed as we met heavy resistance at a corridor bottleneck. After a couple of failed attempts at passing, we made a tense flanking maneuver and cleared the blockage before moving downstairs where things changed again, this time forcing us to hold off a street full of nazis as we tried to make a break for it through the front of a wrecked shop.

Hitting the city streets, the Gears remeniscences really came to the fore as we fought our way along a wrecked road strewn with obstacles and cover, ducking behind the wall of a subway wall to recover health before popping back up to flank the enemy and move on. At this point, we also noticed a slight change in pace from previous COD games. Once out into open street-level warfare, we found the number of enemies on parade seemed higher than we're used to. At times they seemed to flood out of (carefully disguised) spawn points, spreading out but leaving the street thick with opposition.

The baddos also seemed to go down a little easier than in COD4. That's an understandable balance decision given their increased numbers, but there were times that the large numbers of easier kills made the game feel a little more like a shooting gallery than an FPS. It's a decision which may well have been made with the competetive co-op mode in mind, but more details on that later.

Finally wrestling control of the street from the small army inhabiting it, we found our way to another subway entrance. Here's where Treyarch's newfound appreciation of the grimness of war kicked us hard in the face. As our Russian comrades circled the staircase, a lone German soldier tentatively made his way out of the darkness in terrified surrender. In an almost Bioshockian twist, we found ourselves encouraged by our war buddies to shoot the poor sap. Feeling guilty, we didn't, and saw our hesitation rewarded' as our squad-mates set fire to him instead. We were told that it was our fault for withholding the merciful option of a bullet through the head, but we didn't need the grim morality explaining.

Moving into the subway itself, we were interested to find a very definite, Gears of War-style pathway branch. Again, probably a concession to co-op, but definitely a decision which adds flavour. Given the choice of two railway platforms, we opted for the right-hand side and worked our way along, sneaking through side rooms to creep up on and wipe out the enemy forces as the other half of our squad cleared the other platform in clear view across the railway tracks. With train cars accessible on the tracks themselves, the options for cover and a dynamic tactical approach were very welcome, making what could have been a slog a great deal of fun.


 
52 Comments
Order Comments: Newest First | Oldest First
Tasty_Pasta  - 1 year 4 months ago 
Ehhhhh, I don't know. I might stay away from this CoD, just because CoD4 got really old and repetative.
Sash  - 1 year 4 months ago 
Hopefully we get a demo, its worth a play before actually buying it.
Th3_Gr1m_Re4per  - 1 year 4 months ago 
Tasty_Pasta you can't possibly be thinking about the online. Iv'e played it for much longer than any other game and I don't even have the mappack. But I dunno about CoD5.
AOH94  - 1 year 4 months ago 
Gears of War will b much better than this
radicle94  - 1 year 4 months ago 
i would be much more interested if it was by infinaty ward
The_Lurcher  - 1 year 4 months ago 
Hmmm er im not sure about this game loved CoD4 to death but like Tasty_Pasta said it got boring after a while and yes we get the point it's not made by infinity wars everybody panic! we understand infinity ward did a good job who knows maybe Treyarch have learned their lesson. But there are to many pros and cons to be sure wat this game is going to be like.
Wubbles  - 1 year 4 months ago 
It looks really cool, but did you have to spoil the part when you kill the German soldier? It'd be nice to discover these things independently.


Also, does the multiplayer have any equivalent of the M16? You know, a one-shot, ridiculous, across the map sort of gun?
Wackoman1  - 1 year 4 months ago 
Yeah, i have the beta, the Thompson is WAY overpowered, and is the games version of the M16.
Pablos102030  - 1 year 4 months ago 
Maybe they should make it so that the dogs have to sniff you out... Like if you hide in a closet they won't find you?
Lavek26  - 1 year 4 months ago 
I hate when people call WaW CoD5
chilipeppersman  - 1 year 4 months ago 
looks good, ill wait until a review though
Defguru7777  - 1 year 4 months ago 
Three months ago I hated Call of Duty for switching back to World War II. Now, I'm actually looking forward to this game. What a turnaround. Thanks Treyarch.
Mystery514  - 1 year 4 months ago 
How do you get to play the Beta?
oANCIENTo  - 1 year 4 months ago 
GEARS OF WAR SUCKS COD IS MUCH BETTER
MadCowDisease  - 1 year 4 months ago 
Have the beta.

Half decent at the most. Way too much imbalances. The Thompson is fine actually, it's just that everything else is extremely weak. The shotgun takes two shots point-blank. The bolt-action rifles take two shots to kill some for god's sakes, that is just a seriously stupid.

It's a beta though, so I hope it get's better.
GoldenMe  - 1 year 4 months ago 
Ancient used caps locks....

Anyways, from the looks of it, they still need to fix some things before it can go gold.
jamboy199three  - 1 year 4 months ago 
i agree with pasta man cod 4 was good but i dont get why people cant seem to get over it it got well repetitive and i got bored coz it was all people played this one just seems like their gonna try replecate cod 4 coz everybody fought ti was so greeeeeat
smileykyley  - 1 year 4 months ago 
I can honestly say that i liked COD3 and was dissapointed when i got into the beta and found it was just COD 4 during WW2.
The crazy every man for himself that was COD3 was awesome. And i diddn't find the vehicles or the dogs unbalencing because of the effort required to secure these two things.
I mean, the two rockets (or grenades) to kill a tank isn't that bad. and the dogs only take one hit before they die. and they're too
stupid to actively seek you out. they just run in your general direction and kill you in two attacks. The only really overpowered thing was the artillery strikes which, are acurate in thier effect, cover the whole map.
WHEW LOOOOOOOOOOOOONG Post.
SilentKnight832  - 1 year 4 months ago 
Well, Wubbles, I've been playing the BETA and so far, most of the rifles are one shots from across the level with little to no recoil...and sub-machine guns do more damage than certain machine guns. Hopefully this will all be fixed before the real game ships...but if not, I might not pick this one up.
Skykid  - 1 year 4 months ago 
Ahh,the flamethrower at last. I am now finally complete.
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The Knowledge
Call of Duty: World at War
Call of Duty: World at War

Genre: Shooter
Release date: Nov 11, 2008
Published by: Activision
Developed by: Treyarch
Franchise: Call of Duty
Multiplayer Modes:
Offline
2 player CO-OP
Online
18 player VS
4 player CO-OP
9 AWESOME
Read the review
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