Microsoft has sent along a brief statement allegedly clarifying what Microsoft Game Studios creative director Ken Lobb meant when he said, "you twist the controller around and it'll move different things in [Banjo-Kazooie: Nuts & Bolts]." The explanation goes a lil' something like this:
Kombo writes: Gamerscore Blog's Chris Paladino who, along with having the coolest last name ever, is a trustworthy source.
Kombo Reports :"In a walkthrough video of Banjo-Kazooie: Nuts and Bolts, Lobb clearly states at the 4 minute mark: "So you basically grab with the wrench, and then you twist the controller around."
Microsoft's Shane Kim has suggested that the 360's gaming line-up for 2008 could surpass last year's success. Kim stated this year's line up is "just as strong, if not stronger" than last year's
VG247: Salvatore Fileccia, lead programmer of Rare's Banjo Kazooie: Nuts & Bolts, has said his game isn't in direct competition with Media Molecule's LittleBigPlanet, despite the two platformers sharing a passion for furthering the genre.
Microsoft has begun chest thumping over it's 2008 line-up of games, saying its invention of Xbox has led to a "Christmas Eve like never before" every week of the year.
Videogamer writes: "In a post over on the Xbox.com forums, Rare community manager George Kelion (under his XBL gamertag Monkeythumbz) has offered an insight into the "blocky" visual style seen in the developer's upcoming Xbox 360 video game Banjo-Kazooie: Nuts & Bolts.
CVG Writes: "During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?"
CVG writes: During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?
Speaking in a live chat with some Rare fan sites, Rare's head of design Gregg Mayles revealed that that Banjo-Kazooie 3 as we see it today is actually the third iteration, with the two previous concepts having been scrapped.
VG247: Banjo Kazooie: Nuts & Bolts dev lead Gregg Mayles reckons platform adventuring of old is over - and the new Rare game is the true evolution.
Rare's head of design Gregg Mayles has revealed that approximately 80% of game time in Banjo-Kazooie: Nuts and Bolts will be spent with vehicles.
There was no malicious intent behind the brief scene Super Mario getting his head blown off in the debut gameplay trailer of "Banjo Kazooie: Nuts And Bolts," a developer working on the game told MTV Multiplayer yesterday.
CVG writes: Banjo creator says today's gamers aren't into long games as much as they were.
As its Gamers Day kicks off in San Francisco, Microsoft has released information regarding the next Viva Piñata (this one's called, Trouble in Paradise), Fable 2, Too Human and Banjo-Kazooie: Nuts & Bolts.
Joystiq writes: In case you missed it, check out the Banjo-Kazooie: Nuts & Bolts trailer one more time. Watch closely, especially at the 1:45 mark. Yep, that's an 8-bit Mario in all his planar glory, as both a testament to the user-generated nature of the game as well as we suspect a not-so-subtle nod to their former publishing partner.
While Microsoft has been pushing this year's line-up their silence on other high-profile titles may be all the evidence needed to substantiate the rumors. Mass Effect 2 on PlayStation 3, a year without a Halo game? Say it ain't so!
VG247 exclusive: The cast list for Banjo 3: Nuts & Bolts has been revealed on a top secret Banjo site that videogaming247.com fell over earlier.