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Banjo-Kazooie: Nuts & Bolts




Jul 10, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare slams Banjo motion control rumours Rare just told VG247 that rumour of Banjo motion control is completely incorrect.
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Jul 9, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Microsoft: 'no truth' to Banjo-Kazooie motion control speculation Microsoft has sent along a brief statement allegedly clarifying what Microsoft Game Studios creative director Ken Lobb meant when he said, "you twist the controller around and it'll move different things in [Banjo-Kazooie: Nuts & Bolts]." The explanation goes a lil' something like this:

"There is no truth to this speculation. Ken's comment is in reference to rotating the left analog stick while hitting the X-button to move different things in the game."

While the statement seems to confirm that Banjo-Kazooie will stick to conventional controls, it by no means denies that Microsoft is preparing a magic show for E3. Will the wand be waved? Stay tuned.
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Jul 9, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Aw Nuts (and Bolts)! No Motion Controller in Banjo Kombo writes: Gamerscore Blog's Chris Paladino who, along with having the coolest last name ever, is a trustworthy source.

"All of the motion controller hopes and complaints regarding the Banjo video on IGN are false," he said. So long, rumor.
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Jul 9, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rumor: Ken Lobb Confirms Motion Controller for 360?  Kombo Reports :"In a walkthrough video of Banjo-Kazooie: Nuts and Bolts, Lobb clearly states at the 4 minute mark: "So you basically grab with the wrench, and then you twist the controller around."
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Jun 13, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Shane Kim: 360 Predicitions for 2008 Microsoft's Shane Kim has suggested that the 360's gaming line-up for 2008 could surpass last year's success. Kim stated this year's line up is "just as strong, if not stronger" than last year's
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May 28, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare on Banjo: VG247: Salvatore Fileccia, lead programmer of Rare's Banjo Kazooie: Nuts & Bolts, has said his game isn't in direct competition with Media Molecule's LittleBigPlanet, despite the two platformers sharing a passion for furthering the genre.

"I don't think we're a competitor," he said. "I think, obviously, we compete in a completely different dimension; we're 3D, they're 2D. I mean, I don't know the complete details of LittleBigPlanet, obviously, but I'm pretty sure the two games are going to be pretty different."
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May 23, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - MS chest thumps over Microsoft has begun chest thumping over it's 2008 line-up of games, saying its invention of Xbox has led to a "Christmas Eve like never before" every week of the year.

In an update on its official website the company cites Gears of War 2 (Nov 2008), Ninja Gaiden 2 (June 6), Too Human (August 29), Viva Piñata: Trouble in Paradise (Sep 2008), Banjo Kazooie: Nuts & Bolts (Holiday 2008), Fable 2 (2008) and Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One (out now).

It says: "It's going to be very tough sleeping at night with this amazing haul coming so soon."
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May 21, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Videogamer: Rare explains Banjo's blocky look - The designers made a conscious effort to retain an angular look Videogamer writes: "In a post over on the Xbox.com forums, Rare community manager George Kelion (under his XBL gamertag Monkeythumbz) has offered an insight into the "blocky" visual style seen in the developer's upcoming Xbox 360 video game Banjo-Kazooie: Nuts & Bolts.

"Banjo's new look is meant to be self-referential," explained Kelion. "Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour."

Kelion also shared the thoughts of Steve Mayles, Banjo team's lead creative artist and brother of Gregg Mayles."
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May 17, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare: Original Banjo still holds up CVG Writes: "During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?"
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May 17, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare: Original Banjo still holds up CVG writes: During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?
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May 15, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Two previous Banjo 3 concepts were scrapped Speaking in a live chat with some Rare fan sites, Rare's head of design Gregg Mayles revealed that that Banjo-Kazooie 3 as we see it today is actually the third iteration, with the two previous concepts having been scrapped.

"This is actually the 3rd Banjo 3! We scrapped two other approaches, didn't think they offered a big enough step forward," said Mayles. "So I would say it started after Ghoulies. But then got scrapped a couple of times. Then I worked on Piñata. Then came back to Banjo again! Oh, and I think I did some puzzles for Mr. Pants too!"
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May 15, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - New Banjo will shake up VG247: Banjo Kazooie: Nuts & Bolts dev lead Gregg Mayles reckons platform adventuring of old is over - and the new Rare game is the true evolution.

"It's true that anyone wanting a carbon copy of the previous two games will be disappointed, so I'm not even going to make out that it is," he said in a live chat with Rare fansites.

"What I believe it to be is an evolution of the platform adventure genre. The genre is too stale: it needed shaking up, so we're trying something different, but within the framework of a 'traditional' Banjo game."
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May 15, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo 3 is 80% vehicles Rare's head of design Gregg Mayles has revealed that approximately 80% of game time in Banjo-Kazooie: Nuts and Bolts will be spent with vehicles.

"I would say around 80% vehicles, but just a rough guess. Banjo gets in and out of the vehicles all the time, but the travelling is done in the vehicles. A lot of the tasks require Banjo to get out and either do something to the vehicles, put something in the vehicles and so on," explained Mayles.
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May 14, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare: Violent Mario Cameo Just an Innocent Joke There was no malicious intent behind the brief scene Super Mario getting his head blown off in the debut gameplay trailer of "Banjo Kazooie: Nuts And Bolts," a developer working on the game told MTV Multiplayer yesterday.

Salvatore Fileccia, the lead software engineer behind the upcoming vehicle-based Xbox 360 platformer, said his team has the utmost respect for the Nintendo icon.
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May 14, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare: People are CVG writes: Banjo creator says today's gamers aren't into long games as much as they were.
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May 14, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Microsoft Games: Little Big Banjo? No Lips. No Ninja Blade As its Gamers Day kicks off in San Francisco, Microsoft has released information regarding the next Viva Piñata (this one's called, Trouble in Paradise), Fable 2, Too Human and Banjo-Kazooie: Nuts & Bolts.
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May 14, 2008
360 News | Banjo-Kazooie: Nuts & Bolts
Having trouble keeping track of the info-burst coming from Microsoft's spring media summit? You can find it all here in a condensed, confusion-free lump. ... » Read More
May 14, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Mario spotted in new Banjo-Kazooie trailer Joystiq writes: In case you missed it, check out the Banjo-Kazooie: Nuts & Bolts trailer one more time. Watch closely, especially at the 1:45 mark. Yep, that's an 8-bit Mario in all his planar glory, as both a testament to the user-generated nature of the game as well as we suspect a not-so-subtle nod to their former publishing partner.
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May 14, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Mass Effect 2 Going Multiplatform, Halo Wars Pushed Back While Microsoft has been pushing this year's line-up their silence on other high-profile titles may be all the evidence needed to substantiate the rumors. Mass Effect 2 on PlayStation 3, a year without a Halo game? Say it ain't so!
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May 13, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo cast list revealed on top secret site VG247 exclusive: The cast list for Banjo 3: Nuts & Bolts has been revealed on a top secret Banjo site that videogaming247.com fell over earlier.
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The Knowledge
Banjo-Kazooie: Nuts & Bolts
Banjo-Kazooie: Nuts & Bolts

Genre: Action
Release date: Nov 11, 2008
Published by: Microsoft
Developed by: Rare
Multiplayer Modes:
Offline
1 player SOLO
Online
8 player VS
8 GREAT
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