Banjo-Kazooie: Nuts & Bolts



Oct 7, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo Dev Diary 4: Building the Hub, Pt. 1 Taken from the article:

"We have a fantastic treat for you this time - a detailed look into the creation of one of the game's key elements, and a hallmark of the Banjo series: the hub world. Steve Malpass, one of the main designers on the Banjo team, has lifted the metaphorical garage door of his mind to reveal the genesis of Showdown Town to you, our gentle readers. You may also know Steve from his work in Banjo-Tooie, Perfect Dark, and Grabbed by the Ghoulies (a personal favourite of mine). He was also the voice of Fox McCloud in Star Fox Adventures (which is rather exciting, wouldn't you say?). But enough from me, I'll let Steve take the floor..."
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Oct 3, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Why do you wear yellow shorts but no top? Taken from the Banjo Blog:

"Ever wanted to ask Banjo about his questionable fashion sense? Or ask Mumbo about what he was like as a child? Well if you have, then you are in luck! Banjo & Kazooie, Mumbo, L.O.G. and Grunty will be answering your questions on their Facebook profile pages."
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Sep 29, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts -  Rare Reveals Two Unique, Scuttled Versions Of 'Banjo Kazooie: Nuts & Bolts'  MTV Multiplayer's Patrick Klepek reports:

"When you play "Banjo Kazooie: Nuts & Bolts" in November, you won't be playing what Rare initially set out to make with their revival of "Banjo Kazooie."

Series creator Gregg Mayles told me last week at a review event for the game in San Francisco that Rare went through several iterations of a new "Banjo Kazooie" before settling on their current path.

One of them even included a pseudo-remake of the original Nintendo 64 platformer produced alongside Nintendo. Keep reading to discover the three iterations (two of them now dead) of a next-generation "Banjo Kazooie.""
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Sep 25, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo-Kazooie XBLA Video Leaked, Nintendo references removed from the game A video of the upcoming Xbox Live Arcade remake of Banjo-Kazooie, which was announced for a November 26th release yesterday, has been leaked onto YouTube. The video is over nine minutes long and contains gameplay footage from the start of the game.
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Sep 24, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo-Kazooie remake appearing on XBLA November 26th Microsoft announced today that Banjo-Kazooie, remake of the original Nintendo 64 game, is to be released on the Xbox Live Arcade on November 26th, 2008. The game will be priced at 1200 MS points and will contain graphical enhancements, along with achievements and gamerscore support.
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Sep 22, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - X3A: Banjo-Kazooie: Nuts & Bolts Achievements There are 50 achievements with a total of 1000 points.
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Sep 20, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare laughed at Banjo motion control rumours From GAMER.tm: "Rare has said that Banjo Kazooie: Nuts & Bolts would never have worked with motion sensing control, and that it laughed when rumours emerged that the game would use such a system.

"Recalling the incident [where a Microsoft executive appeared to confirm motion control for Banjo] with GAMER.tm recently, Rare literally laughed off suggestions that it ever intended to use motion control, and went on to explain that Nuts & Bolts is too complex to work effectively with such a control system.

"[When the rumours first emerged] we were like, 'haa haa ha!'" Rare senior animator, Elissa Miller recalled.

"Lead artist Neill Harrison then went on to explain that while a few elements could have worked using a device such as the Wii Remote, it would have been impossible to use it with some of the game's major elements.
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Sep 12, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - GameBrit reveal the achievements for Banjo Kazooie: Nuts & Bolts Fresh from a hands-on with the game, GameBrit list all the achievements from the upcoming Banjo Kazooie sequel.
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Sep 11, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Videogamer: 'Barely a quarter' of Banjo revealed Rare says the game is 'immense' and they've only touched on what it has to offer:

Speaking to VideoGamer at a recent Banjo-Kazooie: Nuts and Bolts press day, Rare's lead technical artist Neill Harrison and senior animator Elissa Miller have teased fans with news that there's plenty of the game still to reveal.

"There are two entire game worlds that nobody has seen yet - we might be revealing those at Tokyo," said Miller. "The thing is, it's such a massive game that what we've shown so far is barely a quarter of the actual experience. It's an immense game, which makes it quite hard to develop, but it also means there's loads to see and do... we've barely touched on it."

Harrison added: "There are lots of components we've not shown off yet. And there are over 100 challenges - we've only ever shown off a handful of them."
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Sep 11, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo dev: Game play through time 'almost irrelevant' Speaking to VideoGamer.com at a recent Banjo-Kazooie: Nuts and Bolts press day at Microsoft's Reading HQ, Rare's senior animator Elissa Miller said that the time it takes gamers to play through a modern video game is pretty much "irrelevant".

Asked about the apparent move away from linear gaming to much more free experiences - LittleBigPlanet, Spore, Banjo-Kazooie: Nuts and Bolts - Miller said this is the kind of gaming she enjoys most.

"For some people, that's the most interesting part. I know it's what I enjoy the most. Rather than play a game through from start to finish, I like to get lost in it," said Miller.

She added: "The amount of time it takes to actually complete a game is almost irrelevant, nowadays."
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Sep 11, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo-Kazooie DLC is possible Speaking to VideoGamer.com at a recent Banjo-Kazooie: Nuts and Bolts press day at Microsoft's Reading HQ, Rare's lead technical artist Neill Harrison has confirmed DLC for the upcoming Xbox 360 title is possible, but they haven't "really thought about it yet".

Regarding DLC Harrison said: "We haven't announced anything, or even really thought about it yet, but it's certainly possible... People always assume we're not allowed to say, but actually most of the time we don't even know! But yeah, we'll finish this and then we'll think about what's next."
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Sep 8, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Next Banjo will "expand" N&B concept CVG writes: "The next Banjo-Kazooie game could expand upon the vehicle-building concept of upcoming sequel Nuts & Bolts - provided the new game goes down well with the public, Rare has told CVG.

"[Nuts & Bolts] is like an introduction to what we could do," senior animator Ellissa Miller told CVG. "If we went on and did some more then we could push it. If it was accepted and people enjoyed it then we could definitely push it in a much bigger direction. This is like an opening to a new type of gaming I guess."
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Sep 8, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - New Banjo Kazooie was originally a platformer OXM reports that Banjo Kazooie: Nuts & Bolts did originally start life as a platformer.

However, Rare's Neil Harrison admits that it felt stale and didn't fit in with today's market.

"We thought well, we'll just do another platform game as Banjo Kazooie," Harrison explains. "We did that for a bit and as gamers and as developers, it just felt a little bit stale. It felt like it didn't fit in today's market. With the 360, there's just so much more we can do, we thought we'd try something different."
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Aug 30, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo 64 coming to VC? In the latest issue of OXM there is a small segment on Nuts and bolts. It states that the Banjo 64 coming to XBLA will be an exact port and specifically states "will include the Nintendo logo on the title screen". It then says that Microsoft made a deal with Nintendo...
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Aug 29, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Belgians, Dutch jipped by Banjo, VP2 translations From GAMER.tm: "Gamers in Belgium and Holland will be paying more than other European countries for Banjo Kazooie Nuts & Bolts and Viva Pinata: Trouble in Paradise, due to the cost of translating both games.

"While both titles are widely expected to go on sale for around EUR 39 in most major markets, it seems that gamers in Holland and Belgium will be paying EUR 59 for Pinata 2 and Banjo Nuts & Bolts respectively.

"When asked by Dutch site Perfect-Rare why this was the case, a Microsoft Benelux spokesperson blamed the cost of translating both games and the relative size of both markets for the decision."
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Aug 22, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Nuts & Bolts and BK XBLA's European release date When MundoRare yesterday asked Rare about Nuts & Bolts' European release, the answer they gave was "around a week after the US' release." Thankfully someone over there saw it differently for you guys, and today MundoRare got a new answer.

As opposed to a week after November 14th, now the official release date for Europe is... November 14th. That's right, for the first time in... well, ever, a Rare retail game will be released on the same day for both North America and Europe.

As for Banjo XBLA? ...
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Aug 21, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo-Kazooie Xbox 360 pre-orders soar at retailer Advanced orders for Microsoft Corp.'s Banjo-Kazooie: Nuts & Bolts for the Xbox 360 upon availability at Amazon.com this week.

On Wed., Nuts & Bolts held a 17,850 percent sales increase to rank at No. 4 in Amazon's Video Games division.
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Aug 20, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo Kazooie Nuts & Bolts Demo Confirmed Addict Gaming Writes ""A Marketplace demo? Yes," lead programmer Salvatore Fileccia told Eurogamer when they visited their studios last week for a Banjo-Kazooie: Nuts & Bolts hands-on preview, published today. "We've got various different ideas. I think all the leads on the team all have their own idea what the demo should be, and it obviously makes sense for the demo to happen before the game ships. We all feel that it's essential because the game is so different.""
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Aug 19, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo-Kazooie: Nuts & Bolts $39.99 with FREE Banjo XBLA code when preordering Ready your spring-loaded propeller boat and fasten your seatbelt, "Banjo-Kazooie: Nuts & Bolts" is hitting U.S. store shelves on November 14, and pre-orders begin today. For the retail price of $39.99, those who pre-order at participating retailers will get in on all the Banjo fun right off the starting line, and as a special bonus, will also receive a free download code for the original "Banjo-Kazooie," launching on Xbox LIVE Arcade later this fall.

As Kazooie likes to say, "The early bird gets the worm." Since the original "Banjo-Kazooie" will not debut on Xbox LIVE Arcade until a couple weeks after "Banjo-Kazooie: Nuts & Bolts" releases, pre-ordering the game gives you a two-week head start on the Arcade title and the opportunity to take advantage of "Stop N' Swop" before anyone else. "Stop N' Swop" rewards players' accomplishments in the new game with extra content and features in the Xbox LIVE Arcade game, giving fans who pre-order "Banjo-Kazooie: Nuts & Bolts" the chance to experience more Banjo action than ever.
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Aug 19, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Pre-order Banjo N&B, get Banjo XBLA early From CVG: Banjo-Kazooie dated Nov 14 but if you pre-order before Nov. 14 you get Xbox Live Arcade game free and first.
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The Knowledge

Banjo-Kazooie: Nuts & Bolts

Genre: Action
Expected release date: Holiday 2008
Published by: Microsoft
Developed by: Rare
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