Taken from the article:
Taken from the Banjo Blog:
MTV Multiplayer's Patrick Klepek reports:
A video of the upcoming Xbox Live Arcade remake of Banjo-Kazooie, which was announced for a November 26th release yesterday, has been leaked onto YouTube. The video is over nine minutes long and contains gameplay footage from the start of the game.
Microsoft announced today that Banjo-Kazooie, remake of the original Nintendo 64 game, is to be released on the Xbox Live Arcade on November 26th, 2008. The game will be priced at 1200 MS points and will contain graphical enhancements, along with achievements and gamerscore support.
From GAMER.tm: "Rare has said that Banjo Kazooie: Nuts & Bolts would never have worked with motion sensing control, and that it laughed when rumours emerged that the game would use such a system.
Fresh from a hands-on with the game, GameBrit list all the achievements from the upcoming Banjo Kazooie sequel.
Rare says the game is 'immense' and they've only touched on what it has to offer:
Speaking to VideoGamer.com at a recent Banjo-Kazooie: Nuts and Bolts press day at Microsoft's Reading HQ, Rare's senior animator Elissa Miller said that the time it takes gamers to play through a modern video game is pretty much "irrelevant".
Speaking to VideoGamer.com at a recent Banjo-Kazooie: Nuts and Bolts press day at Microsoft's Reading HQ, Rare's lead technical artist Neill Harrison has confirmed DLC for the upcoming Xbox 360 title is possible, but they haven't "really thought about it yet".
CVG writes: "The next Banjo-Kazooie game could expand upon the vehicle-building concept of upcoming sequel Nuts & Bolts - provided the new game goes down well with the public, Rare has told CVG.
OXM reports that Banjo Kazooie: Nuts & Bolts did originally start life as a platformer.
In the latest issue of OXM there is a small segment on Nuts and bolts. It states that the Banjo 64 coming to XBLA will be an exact port and specifically states "will include the Nintendo logo on the title screen". It then says that Microsoft made a deal with Nintendo...
From GAMER.tm: "Gamers in Belgium and Holland will be paying more than other European countries for Banjo Kazooie Nuts & Bolts and Viva Pinata: Trouble in Paradise, due to the cost of translating both games.
When MundoRare yesterday asked Rare about Nuts & Bolts' European release, the answer they gave was "around a week after the US' release." Thankfully someone over there saw it differently for you guys, and today MundoRare got a new answer.
Advanced orders for Microsoft Corp.'s Banjo-Kazooie: Nuts & Bolts for the Xbox 360 upon availability at Amazon.com this week.
Addict Gaming Writes ""A Marketplace demo? Yes," lead programmer Salvatore Fileccia told Eurogamer when they visited their studios last week for a Banjo-Kazooie: Nuts & Bolts hands-on preview, published today. "We've got various different ideas. I think all the leads on the team all have their own idea what the demo should be, and it obviously makes sense for the demo to happen before the game ships. We all feel that it's essential because the game is so different.""
Ready your spring-loaded propeller boat and fasten your seatbelt, "Banjo-Kazooie: Nuts & Bolts" is hitting U.S. store shelves on November 14, and pre-orders begin today. For the retail price of $39.99, those who pre-order at participating retailers will get in on all the Banjo fun right off the starting line, and as a special bonus, will also receive a free download code for the original "Banjo-Kazooie," launching on Xbox LIVE Arcade later this fall.
From CVG: Banjo-Kazooie dated Nov 14 but if you pre-order before Nov. 14 you get Xbox Live Arcade game free and first.