If you literally asked the third-person shooter Without Warning to justify itself, it might rave enthusiastically about its unique storyline, which follows six protagonists over twelve hours of terrorist-foiling shenanigans. It might continue by pointing out that it%26rsquo;s nothing at all like the TV series 24... but that would be a lie.
In practice, the only real difference between this and 24 is that you don%26rsquo;t necessarily play the scenes in chronological order. Time jumps back and forth, just like in the film Pulp Fiction, as you guide the six different characters through a plot which pieces itself together before your eyes. It%26rsquo;s like Tetris with guns. But only in the most abstract, tangential of senses, so really it%26rsquo;s not like Tetris at all. After all, Tetris doesn't have a plot and Without Warning does, even though that plot sucks. Which we guess makes two differences between this and 24.