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Why Japanese box art is better...

... except when it's not. Nine astounding differences between East and West

Some countries just do things better than other countries. America exports films and fast food; France is famous for its wine and snooty red berets; Cuba has cigars and dudes named Castro. And Japan, in addition to many other feats of geek-related awesomeness, can claim the coolest and most creative videogame box art in the world.

You've seen cover comparisons before, of course, but have you ever wondered exactly what makes the Japanese versions so preferable? Or why gamers are constantly complaining about the mangled translations? We did, and after scouring through hundreds of examples, we discovered these nine undeniable trends.


Game covers are usually pretty predictable. Is it a shooting game? Put a gun on the front! Is it a cartoon action game? Make sure to include a wacky animal with saucer-sized eyes! How about a kids' game? Eh, just throw together a bunch of shiny, candy colors.

In Japan, they take chances. Strange and wonderful chances. The kids' title is marketed with images of healthy food and kitchen utensils. The cartoon actioner gets a photo of a foot. Yes, a foot. The shooter is sold with nothing more than a naked man, curled into a decidedly un-badass position.

Ironically, these bizarre scenes are actually much more accurate to the game experience than their Western counterparts.

 





 


 
Guess what? Having fun is not necessarily a bad thing. Being happy is sometimes rather pleasant, really. Japanese developers understand this mysterious truth, but while they keep trying to export their eternally sunny characters to us, we just keep transforming them into gloomy, moody tough guys. And when we send over our own short-tempered mascots, they're forced to give them a makeover, lest our incessant misery rub off on any innocent Japanese children.







 


Hmm. In this case, we'll take the adorable Pikmin family, posing and waving, over the terrifying taxidermal lineup on the Japanese cover.







 
Ah, the disembodied head. So helpful. So necessary! Without those inexplicably hovering faces, how would we ever know whether the game has characters or not? Without that eye contact, how would we ever be convinced to buy?

Japanese box art assumes that things like lightsabers, spaceships, fighter planes and school girls will be enough. How naïve.









 


Eternal Sonata or Trusty Bell: Chopin's Dream? You have to admire that direct of a title, but points off for the lazy, probably last-minute addition of a drifting cloud head. Hey everyone, there's a girl in here!







 
Okay, you'd think this would be simple. If you've got a game about dragons, you put friggin' dragons on the cover. Zombies? Zombies! Superheroes? Superheroes!

If you've got a game featuring both fantasy adventure and knockoff Bejeweled gameplay, you highlight the former and not the latter. If you've got a game about sweaty, shirtless men wrestling in their backyards, you lie and put a picture of half naked women on the front. Simple, see?

 











Whatever the hell your game is about, do not emphasize two balding middle-aged men on the box. If you must, at least don't force us to stare into the depths of every scar and wrinkle. Yuck.



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30 comments

  • 2cute2Bcruel - May 2, 2011 9:40 a.m.

    I think that the Silent Hill 4 cover in Japan is a lot scarier than the US one.
  • PeptoTurismo - April 28, 2011 5:29 p.m.

    The Japanese 'Colossus' box art is AMAZING! I'm jealous. So jealous, in fact, that I felt the need to comment on this two-and-a-half-year-old article. Whoo! It's also quite interesting that American box art is angrier. We are an angry people. And occasionally jealous.
  • AGENTJORRRG - April 27, 2011 11:43 p.m.

    Smugglers Run is called Crazy Bumps in Japan?? CRAZY BUMPS!!? PAHAHAHAHA!
  • MFenix - April 27, 2011 10:49 p.m.

    My god that Japanese Ratchet freaks me out and would make my eyes bleed if I looked at it for more than 3 seconds. Poor Kirby being so angry at us for making him look angry on our covers. And I love the Japanese Soul Calibur covers.
  • SandroTheMaster - February 13, 2011 11:07 p.m.

    You're getting this all wrong! No, no, no! It's not that Japanese box art is better. It's the American ones that sucks. Hard. European and Russian box art are just as good or better than the japanese ones.
  • eyeKARUMBA - November 3, 2010 1:55 a.m.

    I never noticed the Kirby thing before. Honestly, it seems completely ridiculous to keep the whole box the same but make his eyes frown. Pffft! is what I say.
  • santaclouse37 - September 1, 2010 10:56 p.m.

    Definitely interesting, though I wouldn't really agree that all these examples are better, it's kinda split 50/50 in my mind. Still though, I can see why "Differences between US and Japanese box-art" might not have been as appealing an article title. I also literally laughed out loud when I saw that Smuggler's Run is called "Crazy Bumps. RECAPTCHA: credoc Answer, with Answer spelled with one of those old school lower-case S's that looks like an F.
  • wiigamer024 - February 12, 2010 3:16 p.m.

    Ok, so Japanese box art is more happier? Alright then, that just proves that we Americans are more badass with our video games! :D
  • axelgarcia1 - November 1, 2009 6 a.m.

    manag does NOT fit well with Ratchet and clank
  • epigraphist - September 29, 2009 6:46 p.m.

    They make the art different from the Japanese covers so that they have jobs. They need to create a different aesthetic, so they arrive at a consensus and alter box art accordingly. It doesn't reflect overall cultural differences or anything, just marketable stereotypes. If they get you to think that Americans need different box art than Japanese, they've merely secured their job.
  • gangjute8 - September 27, 2009 5:11 a.m.

    Loved the Trauma Center comparison. Makes me wonder though, why do so many Japanese video-game females (Pretty much every other character in naruto, for example) were bandage wrap as clothing? ReCaptcha: not weeing Umm... Yeah. thats true.
  • Black_X_1111 - November 6, 2008 3:01 a.m.

    American PC box art is pretty good i think. And I'm glad america has the bestest zelda
  • acheron713 - October 14, 2008 8:04 p.m.

    how is an aggressive Kirby better? or a sad looking elebit as opposed to the happy one on the Japanese cover? And how is the ridiculous floaty-head Fatal Frame cover for the US aggressive or better?
  • AFilthyIbis - December 10, 2008 3:32 a.m.

    The Japanese ICO box art was great So was the Japanese smugglers run title. But what isn't great is this latest 360 bomber man game. I saw it in EB and straight away knew just how much it would suck. Bomber man was iconic, now he's just another generic next gen character who doesn't quite have 3D environments (similar 2 pacman).
  • yur a fatso - December 7, 2008 4:25 a.m.

    All off them make sense for the catagories they're put in except Ace Combat. What are you really going to put on the cover of a game about jets besides jets?
  • Cernunnos - November 11, 2008 9:53 a.m.

    hmm, seems like my country, norway gets a blend of these, and sometimes none of the above. we always get the artistic FF covers, but usually the gun-covered covers for shooters...
  • codzprc - November 7, 2008 7:05 a.m.

    Crazy Bump's has to be the best translation in gaming history. Smuggler's Run was pretty fun back in the day (if I remember correctly) - I'll let the name "Crazy Bumps" go - but gotta ask why there's an apostrophe in "Bumps"?
  • FierceDeity - November 5, 2008 5:01 p.m.

    hahaha kirby could never look badass so why do they bother trying and the japanese zelda box art is pretty bad
  • eurospek - September 28, 2008 4:09 a.m.

    Crackdown or "Riot Act" The American one is way much better because the people look more aggressive. That's what you would expect in a drug-violence run down city. The Japanese one just looks really kiddish. Just look at Yang or whatever his name. He looks like Omi from Xiaolin Showdown.
  • secretsearcher - September 27, 2008 3:46 p.m.

    I never noticed this before. I don't know why we had to make kirby look so angry...

Showing 1-20 of 30 comments

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