We’ve played The Conduit multiplayer

OTHER NOTES
Levels we played on (like “City Streets”) were not only wide-open, but had a vertical element to them as well. There were enough places to snipe with rockets, as well as get up close with shotguns. Action was fierce and stealing another player’s kill felt wonderful.

And yeah we get it, it’s unfair to compare a 360 game to a Wii game, but how long are we going to operate in a mindset where we have to qualify a statement as “Well, this looks good for a Wii game”? The reality is that we played Crysis on a super computer in 2007, Killzone 2 on the PS3 a few months ago, and in between that time, Halo 3, Call of Duty 4, Unreal Tournament III, Portal, Fallout 3 and more. We can’t erase the visuals we’ve already seen and are accustomed to. However, compared to other Wii games, The Conduit is one of the better looking games. A few GR editors even mentioned that it looked and played like a cleaned-up version of GoldenEye. And considering how fun that game’s MP was, we shouldn’t have to tell you why that’s a favorable comparison.

The Conduit plays to its strengths, of which there are many. We have high hopes for the final version and can’t wait to Super Review the game in June.

May 11, 2009