Once you actually break into the action, it becomes even more obvious that the developer just doesn’t get it. Essentially, it’s a knock-off of Splinter Cell. Climb drain-pipes, sneak round corners, use night-vision. Even the controls are strikingly similar. But our hero Lloyd is infinitely more wooden than Sam Fisher, and he’s short of a few moves. We’re not just talking about split-jumps and SWAT turns here (although you can’t do either of those); we’re talking about the fundamentals, like the ability to walk over pipes without pressing A, or the not-so-ancient art of shooting downwards when you’re crouching on a roof.
Believe it. Not that this basic ability would achieve much anyway. Get into a firefight with a vamp, and chances are, you’re going to come in second. Once these creatures start charging you, pointy-teeth first, it takes a whole clip from any weapon to stop them, and if they catch you it’s game over. No, really. Lloyd dies if a Nightwalker gets a couple of hits in on his fleshy body, and as these vamps always use two-strike combos, that means death and a restart are pretty much guaranteed.