Valhalla Knights review

  • Visible equipped items
  • Decent class and level system
  • Your priest
  • Drab environments with slowdown
  • Repetitive music and sound
  • A story that's hardly worth the time

As tragic as it is when a youngster loses his/her way in this crazy world of ours, at least there are a wealth of alternatives at the frustrated parent's disposal. Time outs, groundings, military school in Alaska, or even a good, old fashioned, politically incorrect spanking. But with no naughty stick to whack it back into line, what do you do when an otherwise promising game has no direction?

It's a question that somebody apparently couldn't answer for Valhalla Knights, an RPG that had enough potential, but sadly comes out mediocre. Real-time battles, random enemies that you can actually avoid, and heavily customizable characters all sound great. And we’re happy to report the character progression, consisting of classes and sub classes (Fighter, Mage, Priest, Machines to name a few), and battle system both work well enough in execution, even if all it amounts to is a brutal hack-and-slash-a-thon.

But Valhalla Knights gives you veeery little direction as you start out. A generic passerby will give you the vaguest of tutorials, but what he won’t tell you is that after accepting a quest, doing anything other than speaking to a specific, yet unspecified guild member who will give you the details leads to an exercise in utter frustration.

More Info

Release date: Mar 06 2007 - PSP (US)
Sep 28 2007 - PSP (UK)
Available Platforms: PSP
Genre: Role Playing
Published by: XSEED Games
Developed by: K2, Rising Star Games
ESRB Rating:
Everyone 10+: Alcohol Reference, Fantasy Violence, Language, Tobacco Reference, Mild Suggestive Themes
PEGI Rating:

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