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Valhalla Knights review

This trip to the house of Odin is more of a subterranean grind


  • Visible equipped items
  • Decent class and level system
  • Your priest


  • Drab environments with slowdown
  • Repetitive music and sound
  • A story that's hardly worth the time

As tragic as it is when a youngster loses his/her way in this crazy world of ours, at least there are a wealth of alternatives at the frustrated parent's disposal. Time outs, groundings, military school in Alaska, or even a good, old fashioned, politically incorrect spanking. But with no naughty stick to whack it back into line, what do you do when an otherwise promising game has no direction?

It's a question that somebody apparently couldn't answer for Valhalla Knights, an RPG that had enough potential, but sadly comes out mediocre. Real-time battles, random enemies that you can actually avoid, and heavily customizable characters all sound great. And we%26rsquo;re happy to report the character progression, consisting of classes and sub classes (Fighter, Mage, Priest, Machines to name a few), and battle system both work well enough in execution, even if all it amounts to is a brutal hack-and-slash-a-thon.

But Valhalla Knights gives you veeery little direction as you start out. A generic passerby will give you the vaguest of tutorials, but what he won%26rsquo;t tell you is that after accepting a quest, doing anything other than speaking to a specific, yet unspecified guild member who will give you the details leads to an exercise in utter frustration.

More Info

GenreRole Playing
DescriptionA hack-and-slasher of an RPG with full online and offline quests.
US censor ratingEveryone 10+
UK censor rating12+
Release date:6 March 2007 (US), 28 September 2007 (UK)
Available platforms:PSP
Genre:Role Playing


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