The Nazi%26rsquo;s chief enemy isn%26rsquo;t your in-game persona, resistance fighter Karl Stolz - it%26rsquo;s carelessness. They%26rsquo;ve stashed enough ammo around each level for you to decimate the fourth and fifth Reichs even if you only hit one out of a hundred shots, making %26ldquo;spray and pray%26rdquo; a very practical tactic. And while baby-RPG stat-boosting elements, like XP rewards or invulnerability for scoring multiple headshots or melee kills within a short amount of time, could have mitigated things, they actually end up furthering the problem: While invulnerable, you%26rsquo;re rewarded for melee kills with XP you can use to goose up your health and the amount of time you can stay invulnerable. Eventually, cover and tactics become pointless - you can attain godlike power by running around battles waving your knife back and forth.
The frenzied bloodbaths are adequate, although the game%26rsquo;s graphics are as badly animated as the title%26rsquo;s single %26ldquo;big battle%26rdquo; musical theme is repetitive. The closest thing to physics you%26rsquo;ll see is a moving barrel or box, but there are some most-excellent comic book-style cut-scenes. If the rest of this Nazi shooting gallery had as much flair as its between-level vignettes, UberSoldier II could have secured an uber-spot at the top of the bargain bin. As is, it%26rsquo;s much closer to the bottom.
PC Gamer scores games on a percentage scale, which is rounded to the closest whole number to determine the GamesRadar score.
PCG Final Verdict: 47% (tolerable)
Sep 30, 2008