Top 7


  • n00b - October 16, 2012 5:43 p.m.

    double jump? air dashing? changing direction and speed after jumping?
  • jackxxx123456789 - October 16, 2012 4:42 p.m.

    The article is unrealistic. Suggest some alternatives. Some feasible analogs as in game mechanics. We all know that is how games work. So what?
  • Lawz1 - October 16, 2012 3:58 p.m.

    Games are un-realistic, thats why we play them, if you want realism then go outside, Who cares if we can carry tons of guns or drink a coffee back to full health, Im not complaining.
  • Mr_Bacon_217 - October 16, 2012 3:42 p.m.

    Oh wow, video games not following the laws of physics? We play video games to ESCAPE reality for a time. They are meant to be a release, a distraction, FUN! Yes, let's make a game that follows reality. You die its game over and you can't play that game ever again. Bravo on making the world's worst video game. That being said, I can understand wanting some realism in your video games. But 7 things you hate about video games? This whole thing is based on one extremely jaded viewpoint that I entirely disagree with.
  • BladedFalcon - October 16, 2012 3:56 p.m.

    ...Who ever said this was a list of things that they hated on videogames? All they said was that they were completely unrealistic, and they are, but never have they said they are bad. Chill out, and try to read first, will ya?
  • zombi3grim - October 16, 2012 9:22 p.m.

    Stop starting shit, my little mexican burrito....
  • mvivion - October 16, 2012 1:43 p.m.

    Don't forget wild animals that drop weaponry as loot. Punch a shark in the face, get a sword.
  • BrunDeign - October 16, 2012 11:32 a.m.

    It's funny when Borderlands 2 has one of the most realistic portrayals of ammo consumption in the Tediore guns that take whatever was left in the magazine out of your total when you throw the gun. However it falls into the "lump sum of bullets" trope with everything else so it's sort of a wash.
  • Technomancer - October 16, 2012 noon

    Borderlands at least hand-waves it away with the fact that everything you're not using at the moment gets dematerialized into your Storage Deck including all your spare ammo.
  • awinnerisjew - October 16, 2012 10:58 a.m.

    How about the fact that all characters, regardless of age or fitness level, have an NBA qualifying, minimum of 4 foot vertical leap? I say minimum because most of the time, your character can easily jump over other characters even if they're wearing a top hat and still have feet to spare between their feet and the other guy's forehead.
  • bedelicious - October 16, 2012 9:59 a.m.

    I find leveling up to be one of the more realistic mechanincs xD People gain experience from all sorts of things in real life too, it's just exaggerated in games.
  • NullG7 - October 16, 2012 6:36 p.m.

    The point was that talking to a tavern keep to get 5 gold off of a room should not help you run faster.
  • Technomancer - October 16, 2012 9:09 a.m.

    Here's what you do with all the extra loot
  • PBC13 - October 16, 2012 7:27 a.m.

    Niko Bellic and John Marston both have a stunning ability to store huge amounts of weaponry about their person.
  • KA87 - October 16, 2012 7:09 a.m.

    With regards to generating health, atleast Agent Brikins from RE6 can actually regerate as seen in the cutscene at the start of C-2. Although, that still does not explain why Leon does not turn into a zombie after being bitten multiple times or after being sprayed by zombie fog in C-2 and C-4 (it turned the people in the church into zombies).
  • crswaites - October 16, 2012 6:39 a.m.

    This one has always bugged me: holding a gun in each hand. It doesn't bug me when it's something like Halo, but even games that are "realistic", like military shooters, which research all these weapons so they're so specific and they talk to experts to see what the tech will be like in the near future, but they still have characters that can hold two guns and independently fire them, even though that's super far from realistic. Which, again, is fine in a sci-fi shooter or for Lara Croft, but if you're going so far as to hire ex-military guys to talk about real tactics and real scenarios, why ignore them when they say "Oh and hey, nobody can fire two weapons independently, it doesn't work that way." And even if we let that mechanic go, just watching the reload animation when a character has a weapon in each hand is always hilarious.
  • Rambo 11 - October 16, 2012 3:45 a.m.

    What about the fact that in shooters characters somehow absorb nearby ammo like they're lead magnets?
  • AshLynx - October 16, 2012 2:35 a.m.

    Gotta agree with jumping out of water. I remember playing Jak and Daxter and determining it was faster to get through the water by constantly jumping out of it rather than swimming. Speaking of which: Double jumping. Only time I've seen this make some sense is Klonoa, you can only double jump if you have an enemy, because the second jump is using the enemy as a jumping stone. Without one, you can only single jump. Actually as long as you keep grabbing enemies in sometimes conveniently placed vertical lies, you can do 3 or more jumps in a row. But you've still got enemy stepping stones. Of course, Jak can double jump out of water too. Probably why Sly and Raz simply drown. Also, Raz uses psychic energy as a temp platform for his double jumps, so I guess that makes sense too. At least Spyro has wings, which could theoretically help him fly a little out of the water. Except they'd be wet.
  • JarkayColt - October 16, 2012 9:37 a.m.

    Oh God YES, Spyro, thanks for jogging my memory about that. When I read the water-jumping entry I KNEW there was a game where that once stood out for me, but I couldn't remember it until now. You could literally just jump-glide over any expanse of water instead of swimming. I do remember that it at least included a "dolphin jump", but really, what was the point? And actually, as far as double-jumps go I always thought Jak's (or Ratchet's for that matter) were pretty more restrained and were simply an approximation for a longer jump. By which I mean, the jump height gain was negligible, whereas the hang-time was the thing hat was extended. Made them SLIGHTLY more acceptable. Aside from, yeah, the fact they could still jump out of water.

Showing 21-40 of 96 comments

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