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If you believe in the imminent Apocalypse, your nerves are probably pretty frayed of late, with movies and news media alike filled to bursting with hare-brained eschatological fantasies. If, on the other hand, you think it's all a bit of a laugh, you're probably enjoying all manner of movies and games in which the notion of Armageddon is mainly an excuse to fill screens with really, really big 'splosions. Case in point: Darksiders 2, the newly-announced, 2012-releasing sequel to THQ's four-horsemen original.
Above: No shots of DS2 yet, though the website promises details soon
Of course, if your original's set in the final moments of Earth, there's not necessarily scope for the longest-running continuing epic storyline – so how to make a franchise out of it? While the ending of the original hints at a sequel following on from that game's events, Darksiders 2 chooses instead to take place at the same time as the first game, with the focus on Death, brother of the original's protagonist, War. The game promises a larger world, bigger levels and, you know, all the new bits you'd expect a sequel to come touting.
Could THQ be playing its strongest cards a bit early? Would you really play a whole third game as Famine, presumably tasked with stealing all the pies? But hell, that's a ways away yet – and the world might have ended by then, right? What do you think of the idea of a Darksiders 2?
Jun 1, 2011
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