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  • Ishtom - February 21, 2009 9:11 p.m.

    Here's how I think sega should get out of sonic's hole. Have sonic run at break-neck speeds, during the game play, have it so that he's hard to control at those speeds. Then add a few characters, you know someone with a cool ability... Then smash them down behind sonic and see if they can keep up. I.e: A multi-player super speed smash-up, so then you can race your friends and see who can get to the end first. The whole while focusing on the basic platform gamers need, the need for speed. No difficult puzzles, no slowing down just faster and faster and faster, until someone breaks the speed of sound, then... YOU KEEP RUNNING!!! Running running running. Sonic moving SO fast your eyes will start to bleed and your finger moving on their own, THAT IS A SONIC GAME!
  • TreyTable - January 24, 2009 12:20 a.m.

    At first I was appalled by the idea of Sonic Unleashed. But it's actually a decent game. It's not a genre bender, but it's got Sonic type difficulty, which is good after Sonic Heroes. It reminds me most of Sonic Adventure (the second version, the version that launched on the day of the American Dreamcast launch, 9/9/99) except Sonic is the star. The only other character I played as was Tails' airplane. It wasn't as good as chasing the Egg Carrier in Sonic Adventure, but still fun. Oh, and the camera can be a problem sometimes, but so far it feels as good as Mario 64. They're getting there. I have to wonder if anybody bothered to play all the way through Sonic Adventure 2, because Shadow is not the ultimate life form. That was a mistake on Eggman's poor research. The final boss which is taken out by Sonic and Shadow, that was the 'ultimate life form.' Do your damn homework.

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