The Legend of Zelda: Twilight Princess review

The last GameCube adventure. The best Zelda yet

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While camera control has returned, the ability to quickly aim with the bow, slingshot, boomerang and clawshot has been lost. Instead of a point-and-shoot setup with the remote, you have to scroll around with the analog stick in search of targets. Yes, that's just like all the other games, so once again, unless you're neck deep in Wii, who cares. The bottom line is this - it's the same game. It's still the most cinematic, engrossing Zelda we've ever played, and as such, deserves nothing but the absolute highest recommendation. Flaws are present, sure, but we'll burn our entire library of games before we say Twilight Princess is anything but incredible.

While camera control has returned, the ability to quickly aim with the bow, slingshot, boomerang and clawshot has been lost. Instead of a point-and-shoot setup with the remote, you have to scroll around with the analog stick in search of targets. Yes, that's just like all the other games, so once again, unless you're neck deep in Wii, who cares. The bottom line is this - it's the same game. It's still the most cinematic, engrossing Zelda we've ever played, and as such, deserves nothing but the absolute highest recommendation. Flaws are present, sure, but we'll burn our entire library of games before we say Twilight Princess is anything but incredible.

More info

GenreAdventure
DescriptionIt's the same Zelda we've been playing since 1998, tweaked and balanced to perfection.
Platform"GameCube","Wii"
US censor rating"Teen","Teen"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.