At a time when some were doubting the versatility of the Wii, but Super Mario Galaxy proved them wrong by introducing many new ideas that could only be done on that console. That’s due to a design ethos the director of Super Mario Galaxy 2 explained to us in an interview. He said, “… every time [Nintendo] comes out with new hardware, the unique capabilities of that technology drives [Mario developers] to find new combinations for gameplay that’s familiar… but made new by something special about that hardware. That combination of familiar and new, I think, gives people a sense of freshness.”
Since EAD had that in mind for 3DS and Wii releases, the same philosophy must be in place for the team’s first Wii U game. The devs are out to find as many natural, fun ways to use the new controller and its many features. The mind boggles at all the uses they could find for the GamePad’s touch screen, camera, near field communication, Miiverse, and motion controls.