SunAge review

  • Feeling nostalgia for the past
  • 3 whole factions!
  • Clicking on things!
  • Tired, unoriginal story
  • Basic RTS functions missing
  • Clunky UI

SunAge is a terrible RTS, lacking definition, originality, or fun, wrapped in a half-arsed story. The game is a bleak view of the future shoehorned into a decrepit seven year-old RTS, which lets you take control of one of three factions: mutants, humans and robots. The former two are fighting for superiority on a radiation-ravaged Earth. Then, in a classic moment of human idiocy, the humans discover a gateway to a new planet that is just right for continuing the race - but when they jump through, it's full of angry robots. Oh noes!!1oneone

The game itself is a mess of mindless RTS garbage. The graphics are a bland, sub-Red Alert 2 affair, but the gameplay falls further into the depths of mediocrity. The UI is clunky, traveling into the past with some kind of horrible mishmash of Total Annihilation and the original Command & Conquer. Controlling your army is worse still, forcing you to select only a few troops at a time, moving them in separate groups. The icing on the cake is the abomination of AI that requires your troops to be in range to attack - don't try and click on an enemy to have your troops move into range - it won't happen.

In short, skip it.

Jan 28, 2008

More Info

Release date: Jan 28 2008 - PC (US)
Available Platforms: PC
Genre: Strategy
Developed by: Vertex4
ESRB Rating:
Teen: Partial Nudity, Violence, Mild Language


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