SSX: On Tour review

  • The new inclusion of skiers
  • Sheer vastness of courses
  • Monster Tricking with the analog stick
  • No switching from skier to boarder
  • The Xtreme! motif can be obnoxious
  • Not much different from SSX 3

SSX: On Tour is a fantastic game... but scratch beneath the surface veneer and it’s definitely an evolution rather than revolution. Yet you’d be forgiven for assuming the latter. First up is the new skiing option. There are those in the boarding fraternity that can’t abide their cousins on skis and imagine that the introduction of the two-footers into their extreme sports games tantamount to collaboration with the enemy. But apart from shelving this outdated view (hey - we all love the snow, dude), whichever you choose, the controls and results are broadly the same.

In a snide move, EA makes you pick your discipline at the start - boarder or skier - and won’t let you mix it up as you progress on the tour. It’s a cheap shot at replayability and totally unnecessary in our opinion. The main differences are that skiers tend to go faster but have fewer tricks to pull off. But their animations are that much more spectacular and they quickly become our favorite way of carving up the slopes.

More Info

Release date: Oct 11 2005 - Xbox, GameCube, PS2 (US)
Available Platforms: Xbox, GameCube, PS2, PSP
Genre: Sports
Published by: Electronic Arts
Developed by: EA Canada
ESRB Rating:
Everyone 10+: Crude Humor, Mild Violence


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