Splinter Cell: Double Agent hands-on

Sam's looking strong, if not exactly sharp, on current-gen consoles

Rather than putting together stripped-down adaptations of the big, open levels from the next-gen Double Agent, the developers decided to create something more suited to current-gen limitations. A perfect example is the Kinshasa level; while on the 360 and PC, players fight their way through an active urban war zone in broad daylight, the current-gen version is a more typical stealth crawl through a darkened hotel. A little linear and disappointing, maybe, but it seems to work well enough.


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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