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Sonic Riders: Zero Gravity review

AT A GLANCE
  • Creative track design
  • On the fly upgrades
  • Gravity warp effects
  • Less than sonic speeds
  • Scripted shortcuts
  • Wasted gravity potential

Jan 16, 2008

Sonic Riders: Zero Gravity is missing the sense of speed that we expect from Sonic. It isn’t entirely gone, but only shows up in short bursts. The really fast parts tend to happen on invisible (or visible) rails. Everything else seems like the slow part between the shortcuts and boosts. We do like the courses, which are packed with flashy scenery and things that will slow you if you run into them. And we’re indifferent about the new gravity controls.

Part of the lack of a feeling of speed comes from the fact that the characters handle sluggishly. Corners are tough to get around - which is ok if you like a challenge. The new gravity powers launch you into the air at really fast speeds with a satisfying space/time warping gravity burp effect, but they’ll fly you straight into a wall when not used in the parts of the track that are designed to accommodate them. You’ll recognize these sections because a message will literally flash onto the screen telling you what power to use.



More Info

Release date: Jan 08 2008 - Wii, PS2 (US)
Available Platforms: Wii, PS2
Genre: Racing
Published by: Sega
Developed by: Sonic Team
Franchise: Sonic the Hedgehog
ESRB Rating:
Everyone: Cartoon Violence
PEGI Rating:
Rating Pending

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