Nowadays it takes an incredibly honest developer to stand up and admit the game they’re working on takes fewer than eight hours to complete. It’s been a long time since we’ve heard predictions below twice that number. Applying normal PR logic (half the stated game time, then add a quarter), Singularity will actually clock in at around five hours. More likely, senior producer Brian Pass has refused to inflate his estimate with lies and has given us honest answers. Incredible, we know, but our latest Singularity chat was refreshingly PR filler-free.

“Singularity comes out of the Raffel Brothers’ [Raven Software’s founders] wish to make a game inspired by their childhood,” Pass explains. “They grew up in the Cold War and were fascinated by the out-there technologies developed by the world superpowers. They also loved exploring, and lived next to a factory called Badger Ammunition. By the time they’d grown up, Badger Ammunition had closed, but they always dreamt of exploring it and old places just like it.”

Singularity is Raven’s chance to do just that, with extra time-bending goodness chucked in for kicks. Part puzzler, part shooter (with a giant leaning towards the latter), Singularity is a simple blend of BioShock and Timeshift set on an abandoned Russian research island. Understandably Raven are very keen to stress similarities with one of those games more than the other.

Singularity is split into chapters, each weighing in at around an hour apiece and available to replay individually once complete. And we can see ourselves returning to some of them, particularly the level set on a newly resurrected tanker called The Pearl which rapidly reverts back to rust and ruin and tries to take you to the grave with it.

Though locations are often awe-inspiring, combat is somewhat less so. Singularity’s fights, though not shambolic, are far from genre-leading. Your main piece of equipment is the Time Manipulation Device, or TMD for short. It’s a multi-featured tool, letting you rewind and fast-forward time, grab items out of time altogether (a held grenade will never explode if it’s been ripped out of your standard timeline) and fire impulse blasts at enemies. Encounter an enemy and your first reaction will always involve testing the TMD. If that fails the gunplay is only effective to a point.

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  • CandiedJester - June 26, 2010 6:03 p.m.

    I dislike that it's so short, but I still think it will be a ton of fun. If it were longer I might buy it, buuuuut since it isn't...I'm probably going to rent a game for the first time in my life.
  • Yeager1122 - January 28, 2010 6:11 p.m.

    Sounds like it will turn out with a average score of 7 or 6.
  • Persona - January 28, 2010 2:22 a.m.

    I am a tad bit sceptical about this.. Timeshift was fun, until you started to realise how repetitive the game was, wolfenstien was a great shooter if you were bored. Hope Raven Software can redeem themselves with Singularity because it looks very promising. Even if it isn't a blockbuster people will get some entertainment from turning people into skeletons and directing explosive bullets.
  • DrLovez69 - January 27, 2010 11:21 p.m.

    Wait is the game where you can go years back in time or forward? (seriously like centuries forward and back, im not crazy, i remember reading about it you can travel in time 'n stuff) ReCaptcha: waxes it (waxes what???...ew...) IM NOT CRAAAZAY
  • Montag - January 27, 2010 10:53 p.m.

    Why do people persist in looking a cock? First!!!! So what go get a girlfriend you sad dysfunctional piece of erectile tissue
  • FRAN93 - January 27, 2010 8:02 p.m.

    kinda looks like a mix between timeshift and doom...could be good,i dunno if ill get it though
  • sleepy92ismypsn - January 27, 2010 7:37 p.m.

    ok im not first
  • sleepy92ismypsn - January 27, 2010 7:37 p.m.

    First kind of want this game ill probably just rent though since its only 5 hours long
  • Montag - January 27, 2010 7:35 p.m.

    I want it to be good, I know it will be average. One day one of these games with a good idea will turn out to be good and use their idea. Look at Dark Void, what is not to like, except it just gets everything mostly wrong. Not really wrong but enough wrong to make it boring.

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