Silent Hill Origins - hands-on

While our look at the game was pretty limited, we can say that the gameplay already feels simple and fun, and should be a lot more accessible than other games in the series. It also looks great; everything is crisply detailed and smoothly animated, and the fog in the downtown area we explored (apparently modeled after the film version, complete with the same movie theater in the background) looked almost alive.

Unfortunately, one thing our time with the game wasn't was scary. The Affected aren't nearly as disturbing as the series' usual walking abortions, and the only emotion the cramped hallways inspired was a strong desire to smash whatever was making that damn clanking noise.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.