Google+

SD Gundam Scad Hammers [import] review

AT A GLANCE
  • Undeniable charm
  • Smashing things to bits
  • Accessable to everyone, even Grandma
  • Combat gets old
  • Graphics don't impress
  • Could make more use of the Wiimote

Start talking about mecha and most people will probably picture a heaving Islamic mass pilgrimage, as opposed to hulking great mechanical exoskeletons doing battle in a futuristic landscape. You see, to the uninitiated there are few things less welcoming than Gundam - a writhing mass of franchises and back-story that refuses to stop for breath and explain itself. All of which makes Scad Hammer s’ accessibility such a pleasant surprise.



Set in the SD - that’s Super Deformed - Gundam universe, it presents the usual mix of upgradeable battle suits and mecha smackdowns, only with a cartoon-y twist as once gleaming towers of robotic excellence are reduced to cute stumpy cel-shaded tusslers. It in no way pushes the Wii graphically - levels are semi-isometric 3D arenas consisting of identical rooms full of identical dwarven foes to bash - but in the tiny wiggling limbs of supposedly mighty death-bringing machines there is undeniable charm.

Similarly, this smiley approach to Gundam runs through the action, as the usual array of statistics-heavy weaponry is replaced with a ruddy great spiky ball on a cord. Swing the remote down and you heave the ball over your head, while a horizontal flick is matched with an arcing swing.

Initially satisfying, combat grows samey too quickly - there’s only so much Scad Hammering one can stomach - but for a quick robo-bash-’em-up once in a while, this is a likeable introduction to the too often uncompromising world of Gundam.

More Info

Release date: Dec 02 2006 - Wii (US)
Dec 02 2006 - Wii (UK)
Available Platforms: Wii
Genre: Adventure
Published by: Namco Bandai
Developed by: Namco Bandai

0 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000