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Available on: PS3, PC, Xbox 360

Saints Row: The Third review

The pinnacle of the series and one of the finest sandbox games ever made

Words: on November 11, 2011

One of the problems with describing things that happen in Saints Row the Third is that everything you write just starts to sound like a demented Mad Lib. The green man in the gimp suit hit the luchador gang member in the crotch with an anime squid cannon. And we swear we’re not making any of that up.


Welcome to Steelport

As in the previous games, you play as the leader of the Saints, a purple clad gang looking to take over the city by crushing rival gangs, cops and anyone else who gets in their way. Saints Row 2 ended with the gang taking over the city of Stillwater and making themselves superstars in the process. The Saints are now as much a brand as a gang, hocking sponsored bobbleheads and energy drinks to the public.

After a bank heist gone wrong, the Saints find themselves in Steelport, butting heads with a local crime group known as the Syndicate. From there it’s the classic rise to power story, as you take out the rival gangs, and eventually a paramilitary force, one by one. As far as story goes, SR3 isn’t reinventing the wheel, but the dialogue between the characters is consistently hilarious. The game is packed with in-jokes, meta humor and constantly swerves into almost surreal territory. 


Over the top ASAP

Usually, the problem with giving the player the best weapons and vehicles in a game immediately is that they won’t have anything to look forward to. SR3 overcomes that issue by constantly setting the bar ever higher in terms of fun, insanity and unpredictability. Getting a rocket launcher in GTA was a big deal because it usually only showed up later in the game and in limited quantities. Getting a rocket launcher in SR3 is like finding a dollar on the side walk, cool, but not exciting, because in the world of SR3, rocket launchers are only the tip of the iceberg.

As with most sandbox games, the sandbox itself is the city, but the toys are the vehicles and the weapons. SR3’s weapons start off innocently enough with the standard pistols, SMGs and shotguns, but before long it’s UAV drones, hover bikes and meg- uh I mean “Cyber” Busters.

The self described “Awesome button” is just that, a button that makes all of your moves more ridiculous. While it’s technically just the sprint button, it speeds up actions like stealing a car or attacking an enemy, making the little things faster and more exciting. In fact one of the more fun things about SR3 is how between taking human shields and hitting enemies in the crotch, you can actually do a lot of damage with melee attacks in this game. Sprint towards an enemy and attack, and you’ll perform running DDTs and other moves that leave the enemy knocked down. Running into a room full of armed goons and meleeing everyone to death is endlessly entertaining.   


On a mission

One of the biggest complaints people have about sandbox games is that when playing actual missions it’s all essentially variations on “drive to this point on your GPS and kill this guy”. While that remains the nature of the sandbox beast, SR3 does its best to swerve violently off the path of what you expect.

One mission finds you trying to drive a car smoothly with a tiger in the passenger seat batting at you, while another has you travelling the city in a hover jet, dogfighting other hover jets and taking out tanks with your heat ray. Volition really manages to break the mold with some of their later missions, notably "http://decker.die", a mission so insanely creative and funny that it single handedly makes the game worth playing. We won’t spoil it, but it takes place inside a computer, so be prepared for anything.

Like any good sandbox game, SR3 includes a bunch of optional side missions to pad out the roughly 13 hour campaign. While some of the side missions, like Escort and Trafficking are a little dull, the vast majority of them are a blast. Mayhem, Trailblazer, and Heli Assault are loaded with big explosions and destruction, while classics like Insurance Fraud have your character hurling themselves into traffic while ragdolling into as many other cars as possible. The much touted "Professor Genki's Super Ethical Reality Climax" is particularly fun. 

 
Custom Fitted

Many players were a little saddened to see the lack of customization options in GTA IV, and for them SR3 will be a welcome change of pace. Your character is fully customizable and can be completely changed at plastic surgeons located around the city whenever you want. Want a 400 pound metallic blue drag queen in a catsuit with Russian accent to be your main character? Go for it. Created characters can then be shared and swapped online via the game's community functionality. 

Your vehicles can also be upgraded and fully customized, and best of all the game automatically saves them to your garage, meaning that if you accidentally drop your creation into the ocean, you can still get it back. Unlike GTA IV, SR's driving is totally unrealistic, and as a result, totally fun. Crib customization is also available, though if you’re playing SR3, interior design is probably quite low on the list of things you’ll want to do.

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Platforms:

PS3, PC, Xbox 360

97 comments

  • TriforcePlayer - November 11, 2011 12:16 a.m.

    That first image made laugh longer than I should have.
  • ThicknSwift - November 11, 2011 12:23 a.m.

    10 out of 10...WOW, I knew SR:TT was gonna be good, but 10 out of 10 good, Glad I'm buying it over skyrim. (Note: I want Skyrim so f*cking much)
  • magic_muffin_man - November 11, 2011 12:34 a.m.

    The Nintendo fanboy in me is weeping that this got a better score than skyward sword. WEEPING. On the other hand, this looks wicked awesome.
  • 435 - November 11, 2011 12:44 a.m.

    I certainly feel good about buying three copies now. :D
  • spideralex90 - November 11, 2011 12:46 a.m.

    Wow I was not expecting this to get a 10. This looks like a really fun game and I was considering picking it up. But still a 10? GTA5 better get an 11.
  • juicenpancakes - November 11, 2011 1:23 a.m.

    "Is it better than GTA IV? Tie." Holy sh**, that statement stopped my heart for a second. The whole review was incredible. Is it wrong for me to start wishing for some of these big time games to get bad reviews so I can save a little money? Oh well, I'll add this to the purchase list.
  • Gene - November 11, 2011 1:30 a.m.

    There have been some questionable tens this year (Deus Ex: Human Revolution? Seriously, go back and play it again) and I get the feeling this could be another one. Then again, I'm the kind of dour, humorless protofeminist who'd knock of a point for calling it Whored mode. That kind of thing doesn't sit well with me. The trouble with praising something such as this, and the accompanything score, is the inevitable comparisons. Is it really as good as Skyrim or Arkham City? And beyond that, given you've made that it's as good as GTAIV, will we be seeing it in the top 5 Best Games Ever next time Gamesradar do a list?
  • Rhymenocerous - November 11, 2011 1:34 a.m.

    And I though San Andreas was too silly... Guess this series isn't for me.
  • shawksta - November 11, 2011 1:47 a.m.

    Dang didnt expect this but boring side missions is kind of bad, if you dont think its that bad, then ill take it. Makes Carolyns review of SS seem undermade, but regardless still good.
  • GamesRadarMichaelGrimm - November 11, 2011 2:01 a.m.

    I hear what you're saying. I could see a lot of what this game does coming off as offensive and crass (it is) for the sake of attention, but in the end I couldn't ignore how much fun I had with it. Everyone that made this has a deep understanding of why most people play sandbox games, and they went out of their way to make the most pure sandbox they could. I have a hard time imaging even GTA V rivaling it on a pure fun standpoint because this game sacrifices its plot and story almost entirely for the sake of a fun game. I'm also the one that gave Deus Ex a ten and that was nearly for a completely opposite reason, in that the adult-minded story and open morality of the game did a lot to offset some its clunkier mechanics. A Ten is more an indication of true excellence within its genre, not a statement that it's better than every game that ever got a nine. For example, I think Citizen Kane and Kung Fu Hustle are amazing films, but I hold them to very different standards. Cheers
  • kor2disturbed - November 11, 2011 2:15 a.m.

    Along with everyone else, holy shit this got a ten!? Surprising to say the least. Oh, and to the guy buying this over Skyrim: Are you fucking high!? Skyrim offers practically a years worth of content if you want Skyrim, buy Skyrim. I'd understand if you weren't an RPG fan, but for Gods sake man, think about what you're doing!
  • keltar93 - November 11, 2011 2:19 a.m.

    I really liked what Grimm did with the comparison to GTA IV. A clever way to acknowledge the strengths of each.
  • Net_Bastard - November 11, 2011 2:55 a.m.

    A10!? Also, I'm glad Volition took up porting it to the PC this time. Their RF:A port was so good that you would think the game was made with the PC in mind. And after the pile of crap that was SR2 PC, it's an even better outcome. Definitely picking this up on Steam.
  • higgins78 - November 11, 2011 3:07 a.m.

    I almost just sicked up! I without having played Skyward Sword yet (I'm pre-ordered) will guarantee what we have here with Saints Row 3 is the same as what happened with GTAIV, that being on reflection and time the scores will drop and drop. Everyone remembers GTAIV receiving "perfect" scores at launch only for a couple months later the realization it was actually repetitive filler. Nintendo work hard to create a game which is actually innovative and what happens...Skyrim and Saints Row 3 score "perfect" scores while Zelda plays catch-up. Screw innovation and trying anything new, let the games industry and the "hardcore" (LOL) get served the same old tripe time after time!
  • boondocks50 - November 11, 2011 3:46 a.m.

    A 10! well done volition!
  • birdro - November 11, 2011 4:07 a.m.

    I imagine the reason that Zelda would score a nine instead of ten has much to do with how the series, though very polished and engrossing, doesn't actually stray from the base formula too much. For every new Zelda, you're going to be dungeoneering as usual and mostly following the same progression. The only reason Skyward Sword didn't get a ten is because when compared to other "10" Zeldas, it will pale. Also, why did you mention you could tell that SR was bad without having played Skyward Sword? Not sure what you mean there.
  • inkyspot - November 11, 2011 4:29 a.m.

    I really like the first 2, I am going to love this one. Skyrim and Saints. If I had the other systems I would be crying right now, Imagine, Imfamous, Uncharted, Skyward Sword, Saints, Skyrim, BF, Gears of War, God of War, COD. $$$$ Over 500 dollars $$$$ in games. Oh I didn't factor in the taxes.
  • lagcitylimits - November 11, 2011 5:04 a.m.

    So it got a 10 and is tied with GTAIV? *leaves to camp outside gamestop*
  • pr0tostar - November 11, 2011 5:13 a.m.

    Lmao your introductory statement. Truer words have never been spoken.
  • ichigoame - November 11, 2011 5:22 a.m.

    So I guess that trillion dollar Zimbabwean bill payed off XD so looking forward to this

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Astonishing
YOU'LL LOVE
  • The sheer madness of it all
  • The pure unadulterated fun
  • Inventive weapons and vehicles
YOU'LL HATE
  • A few boring sidemissions
  • That Steelport isn't more interesting
  • Going back to normal games
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More Info

Release date: US
Nov 15 2011 (PS3)
Nov 15 2011 (PC)
Nov 15 2011 (Xbox 360)
Available Platforms: PS3, PC, Xbox 360
Genre: Adventure
Published by: THQ
Developed by: Volition
ESRB Rating:
Mature: Blood and Gore, Drug Reference, Intense Violence, Partial Nudity, Strong Language, Sexual Content
PEGI Rating:
Rating Pending
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