Ridge Racer Unbounded review

A desperate bid for relevance results in an almost-there mash-up

GamesRadar+ Verdict

Pros

  • +

    Solid

  • +

    crunchy driving physics

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    AI thats actually fun to race

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    The instant

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    no-load restarts

Cons

  • -

    Other games do it all better

  • -

    No ones playing online

  • -

    The multiplayer menu crashing

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It’s tough to argue that Ridge Racer isn’t in the middle of a slow, possibly permanent slide into irrelevance. It's having a hard time finding its footing in a genre dominated by realistic sims like Gran Turismo and Forza, and where even the most arcade-y new games enjoy some combination of sophisticated physics, detailed damage modeling, and wanton carnage. So it’s easy to see where Namco’s coming from with Ridge Racer Unbounded - this is its attempt to make Ridge Racer relevant again.

Unbounded takes its cue from games like Need for Speed: Hot Pursuit and developer Bugbear’s own FlatOut racers, emphasizing adrenaline-fueled, macho braggadocio and brutal, smashmouth tactics over the blue skies, easy goin’ vibe of Namco’s ‘90s racers. (The game is so gritty and dark that it’s sometimes difficult to see the road.) Unbounded’s brief talky bits straight-up instruct you to destroy, demolish, and “dominate” your opponents, which in alpha-wolf lingo apparently means “getting first place in an event.”

Of particular note is the sensitive, slightly odd-feeling handbrake, which facilitates the corner-spanning drifts for which Ridge Racer used to be famous. The feel here is completely different, to the point that we spent our first couple hours just trying to get a handle on how to successfully drift in Unbounded’s strange new world of physics. Once we got the idea it was fine, but the learning curve may be substantial if you come in expecting typical Ridge Racer physics.

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Platform"PC","Xbox 360","PS3"
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