However, no matter how great the concepts are, if they aren’t executed well, they’ll hinder the game, and that’s the case in Raw Danger. It doesn’t matter how exciting it is to see a tsunami-like wave crashing across a bridge, you’ll still get frustrated if you can’t get out of its way not because you’re a bad player, not even because objects can be hard to see, but simply because the controls are unresponsive and clunky, a fatal error in a movement-dependent game.
The interface is just as poorly designed. Every action (even exiting the save menu) seems to take an extraneous two to three button presses. The un-skippable, poorly placed (yes, often right after a save point) cutscenes are unnecessarily long, oftentimes with the camera panning across absolutely nothing. The graphics are hard on the eyes, and the animations have the characters running around like stiff robots.